{
 "conference": "View Conference 2026",
 "source": {
  "url": "https://www.viewconference.it/assets/html/view_CET.html",
  "updated": "Saturday, October 10th, 2026 at 12:32 CET"
 },
 "timeZone": "Europe/Rome",
 "notes": [
  "Light Pass ticket has access only to Talks, Panels, and Keynotes",
  "Seating for smaller rooms is first come, first served. Show up early to have the best chance for a spot."
 ],
 "venues": [
  {
   "when": "Oct 12 Location",
   "where": "ITS ICT - Piazza dei Mestieri - Via Jacopo Durandi, 13 - Torino"
  },
  {
   "when": "Oct 13/14/15/16 Location",
   "where": "OGR, Corso Castelfidardo, 22 - Torino"
  },
  {
   "when": "Evening Screenings",
   "where": "Cinema Massimo, Via Giuseppe Verdi, 18 - Torino"
  }
 ],
 "days": [
  {
   "date": "2026-10-12",
   "label": "Mon 12",
   "weekday": "Mon",
   "dayOfMonth": 12,
   "rooms": [
    "POLIFUNZIONALE",
    "ITS TEATRO",
    "ITS 1",
    "ITS 2",
    "ITS 3",
    "ITS 4",
    "ITS 5",
    "ITS 8",
    "ITS 9",
    "ITS 10",
    "ITS 12",
    "ITS 13"
   ]
  },
  {
   "date": "2026-10-13",
   "label": "Tue 13",
   "weekday": "Tue",
   "dayOfMonth": 13,
   "rooms": [
    "FUCINE",
    "BINARIO3",
    "MEZZANINO",
    "TECA-B / SOPPALCO"
   ]
  },
  {
   "date": "2026-10-14",
   "label": "Wed 14",
   "weekday": "Wed",
   "dayOfMonth": 14,
   "rooms": [
    "FUCINE",
    "BINARIO3",
    "MEZZANINO",
    "TECA-B / SOPPALCO"
   ]
  },
  {
   "date": "2026-10-15",
   "label": "Thu 15",
   "weekday": "Thu",
   "dayOfMonth": 15,
   "rooms": [
    "FUCINE",
    "BINARIO3",
    "MEZZANINO",
    "TECA-B / SOPPALCO"
   ]
  },
  {
   "date": "2026-10-16",
   "label": "Fri 16",
   "weekday": "Fri",
   "dayOfMonth": 16,
   "rooms": [
    "FUCINE",
    "BINARIO3",
    "MEZZANINO",
    "TECA-B / SOPPALCO"
   ]
  }
 ],
 "topics": [
  {
   "key": "animation",
   "label": "Animation",
   "count": 38
  },
  {
   "key": "games",
   "label": "Games",
   "count": 6
  },
  {
   "key": "vfx",
   "label": "VFX",
   "count": 35
  },
  {
   "key": "storytelling",
   "label": "Storytelling",
   "count": 24
  },
  {
   "key": "vr-ar-xr",
   "label": "VR/AR/XR",
   "count": 1
  },
  {
   "key": "latest-techniques",
   "label": "Latest Techniques",
   "count": 10
  },
  {
   "key": "career-journeys",
   "label": "Career Journeys",
   "count": 25
  },
  {
   "key": "ai",
   "label": "AI",
   "count": 20
  },
  {
   "key": "virtual-production",
   "label": "Virtual Production",
   "count": 5
  }
 ],
 "types": [
  "Keynote",
  "Talk",
  "Panel",
  "Masterclass",
  "Workshop",
  "Lab",
  "Screening",
  "Portfolio Reviews",
  "Ask Me Anything",
  "Signing"
 ],
 "speakers": [
  {
   "id": "gastonalvarez",
   "name": "Gaston Alvarez",
   "title": "Virtual Production & VFX Supervisor",
   "url": "https://www.viewconference.it/speaker/gaston-alvarez",
   "sessions": [
    "a1334"
   ],
   "photo": "https://s3.amazonaws.com/view-conference-www/assets/author/2026/09/12/gastonalvarez_512x512.jpg"
  },
  {
   "id": "bogdanamidzic",
   "name": "Bogdan Amidžić",
   "title": "FX Supervisor, Crater Studios",
   "url": "https://www.viewconference.it/speaker/bogdan-amidzic",
   "sessions": [
    "a1298"
   ],
   "photo": "https://s3.amazonaws.com/view-conference-www/assets/author/2026/08/23/bogdan-amidi_512x512.jpg"
  },
  {
   "id": "benanderson",
   "name": "Ben Anderson",
   "title": "Animation Supervisor, DNEG",
   "url": "https://www.viewconference.it/speaker/ben-anderson",
   "sessions": [
    "a1309"
   ],
   "photo": "https://s3.amazonaws.com/view-conference-www/assets/author/2026/09/04/ben-anderson_512x512.jpg"
  },
  {
   "id": "mayetandreassen",
   "name": "Mayet Andreassen",
   "title": "Instructional Associate Professor, Visualization Industry Relations, Texas A&M University, College of Performance, Visualization and Fine Arts",
   "url": "https://www.viewconference.it/speaker/mayet-andreassen",
   "sessions": [
    "a1289"
   ],
   "photo": "https://s3.amazonaws.com/view-conference-www/assets/author/2026/08/12/mayetandreassen_512x512.jpg"
  },
  {
   "id": "kevinbaillie",
   "name": "Kevin Baillie",
   "title": "Executive, Visual Effects Supervisor, Director, Founder, Critical Period",
   "url": "https://www.viewconference.it/speaker/kevin-baillie",
   "sessions": [
    "a1311",
    "a1332"
   ],
   "photo": "https://s3.amazonaws.com/view-conference-www/assets/author/2026/09/07/kevinbaillie_512x512.jpg"
  },
  {
   "id": "janbartvanbeek",
   "name": "Jan-Bart van Beek",
   "title": "Studio Director & Studio Art & Animation Director, Guerrilla Games",
   "url": "https://www.viewconference.it/speaker/jan-bart-van-beek",
   "sessions": [
    "ask-me-anything-about-games-vfx-and-animation-12",
    "a1307"
   ],
   "photo": "https://s3.amazonaws.com/view-conference-www/assets/author/2023/09/20/janbartvanbeek_512x512.jpg"
  },
  {
   "id": "joelbehrens",
   "name": "Joel Behrens",
   "title": "VFX Supervisor, Disclosure Day, Digital Domain",
   "url": "https://www.viewconference.it/speaker/joel-behrens",
   "sessions": [
    "disclosure-day-14",
    "a1291"
   ],
   "photo": "https://s3.amazonaws.com/view-conference-www/assets/author/2026/08/17/joelbehrens_512x512.JPG"
  },
  {
   "id": "kieranbelshaw",
   "name": "Kieran Belshaw",
   "title": "Concept Artist",
   "url": "https://www.viewconference.it/speaker/kieran-belshaw",
   "sessions": [
    "a1325"
   ],
   "photo": "https://s3.amazonaws.com/view-conference-www/assets/author/2026/08/29/kieranbelshawheadshot_512x512.jpg"
  },
  {
   "id": "lizbernard",
   "name": "Liz Bernard",
   "title": "Animation Supervisor, Disclosure Day, Digital Domain",
   "url": "https://www.viewconference.it/speaker/liz-bernard",
   "sessions": [
    "disclosure-day-14",
    "a1291"
   ],
   "photo": "https://s3.amazonaws.com/view-conference-www/assets/author/2026/08/17/lizbernard_512x512.JPG"
  },
  {
   "id": "bradbird",
   "name": "Brad Bird",
   "title": "Writer & Director, Ray Gunn",
   "url": "https://www.viewconference.it/speaker/brad-bird",
   "sessions": [
    "a1296"
   ],
   "photo": "https://s3.amazonaws.com/view-conference-www/assets/author/2026/08/21/bradbirdheadshot_512x512.jpg"
  },
  {
   "id": "emilybland",
   "name": "Emily Bland",
   "title": "Junior Concept Artist, Industrial Light & Magic, Founder & Co-Director, Women in Concept Art",
   "url": "https://www.viewconference.it/speaker/emily-bland",
   "sessions": [
    "portfolio-reviews-in-concept-art-for-film-games-12",
    "a1258",
    "a1307"
   ],
   "photo": "https://s3.amazonaws.com/view-conference-www/assets/author/2026/06/16/emilybland_512x512.jpg"
  },
  {
   "id": "alexboya",
   "name": "Alex Boya",
   "title": "Animator and Filmmaker, National Film Board of Canada",
   "url": "https://www.viewconference.it/speaker/alex-boya",
   "sessions": [
    "a1280"
   ],
   "photo": "https://s3.amazonaws.com/view-conference-www/assets/author/2026/08/01/alexboya_512x512.jpg"
  },
  {
   "id": "chrisbremble",
   "name": "Chris Bremble",
   "title": "Founder & CEO, Base Media",
   "url": "https://www.viewconference.it/speaker/chris-bremble",
   "sessions": [
    "a1288"
   ],
   "photo": "https://s3.amazonaws.com/view-conference-www/assets/author/2026/08/12/chrisbremble_512x512.jpg"
  },
  {
   "id": "chrisbrowne",
   "name": "Chris Browne",
   "title": "VFX Supervisor, Filmmaker",
   "url": "https://www.viewconference.it/speaker/chris-browne",
   "sessions": [
    "a1335"
   ],
   "photo": "https://s3.amazonaws.com/view-conference-www/assets/author/2026/09/14/chrisbrowne-headshot_512x512.jpg"
  },
  {
   "id": "danielburch",
   "name": "Daniel Burch",
   "title": "VFX Supervisor & Head of Compositing, Blackpoint Studio",
   "url": "https://www.viewconference.it/speaker/daniel-burch",
   "sessions": [
    "a1275"
   ],
   "photo": "https://s3.amazonaws.com/view-conference-www/assets/author/2026/07/14/danielburch_512x512.jpg"
  },
  {
   "id": "heikoburkardsmaier",
   "name": "Heiko Burkardsmaier",
   "title": "VFX Executive Producer, Head of Business/Legal Affairs, Accenture Song VFX",
   "url": "https://www.viewconference.it/speaker/heiko-burkardsmaier",
   "sessions": [
    "a1337"
   ],
   "photo": "https://s3.amazonaws.com/view-conference-www/assets/author/2025/08/29/heikobusinessportrait-previewsmall-002_512x512.jpg"
  },
  {
   "id": "matthewebutler",
   "name": "Matthew E. Butler",
   "title": "Production VFX Supervisor, Disclosure Day",
   "url": "https://www.viewconference.it/speaker/matthew-e-butler",
   "sessions": [
    "disclosure-day-14",
    "a1291"
   ],
   "photo": "https://s3.amazonaws.com/view-conference-www/assets/author/2026/08/17/matthewbutler_512x512.JPG"
  },
  {
   "id": "nicholascabana",
   "name": "Nicholas Cabana",
   "title": "Creative Director and Co-Founder, Claynosaurz",
   "url": "https://www.viewconference.it/speaker/nicholas-cabana",
   "sessions": [
    "a1351"
   ],
   "photo": "https://s3.amazonaws.com/view-conference-www/assets/author/2026/09/25/nicholascabana_512x512.jpg"
  },
  {
   "id": "johncanning",
   "name": "John Canning",
   "title": "Director Developer Relations - M&E, AEC, D&M, AMD",
   "url": "https://www.viewconference.it/speaker/john-canning",
   "sessions": [
    "a1336"
   ],
   "photo": "https://s3.amazonaws.com/view-conference-www/assets/author/2025/09/03/johncanning_512x512.jpeg"
  },
  {
   "id": "ryancarlson",
   "name": "Ryan Carlson",
   "title": "Production Designer, Forgotten Island, DreamWorks Animation",
   "url": "https://www.viewconference.it/speaker/ryan-carlson",
   "sessions": [
    "a1272"
   ],
   "photo": "https://s3.amazonaws.com/view-conference-www/assets/author/2026/08/07/carlson-ryan-2026_512x512.jpg"
  },
  {
   "id": "christinacaspersroemer",
   "name": "Christina Caspers-Roemer",
   "title": "General Manager, Trixter, and Executive Producer, Cinesite Group",
   "url": "https://www.viewconference.it/speaker/christina-caspers-roemer",
   "sessions": [
    "a1311",
    "a1317"
   ],
   "photo": "https://s3.amazonaws.com/view-conference-www/assets/author/2025/08/17/christinacaspers_512x512.jpg"
  },
  {
   "id": "eloichampagne",
   "name": "Eloi Champagne",
   "title": "Head, Technical Direction and Production Technology, National Film Board of Canada",
   "url": "https://www.viewconference.it/speaker/eloi-champagne",
   "sessions": [
    "a1257",
    "a1307",
    "a1226",
    "a1318",
    "a1243"
   ],
   "photo": "https://s3.amazonaws.com/view-conference-www/assets/author/2020/09/29/eloichampagne-classicsideway-square-rev_512x512.jpg"
  },
  {
   "id": "jeromechen",
   "name": "Jerome Chen",
   "title": "Overall VFX Supervisor, Spider-Man: Brand New Day, Marvel Studios",
   "url": "https://www.viewconference.it/speaker/jerome-chen",
   "sessions": [
    "a1284"
   ],
   "photo": "https://s3.amazonaws.com/view-conference-www/assets/author/2026/08/10/jeromechen_512x512.jpg"
  },
  {
   "id": "danielchong",
   "name": "Daniel Chong",
   "title": "Director, HOPPERS, Pixar Animation Studios",
   "url": "https://www.viewconference.it/speaker/daniel-chong",
   "sessions": [
    "a1227"
   ],
   "photo": "https://s3.amazonaws.com/view-conference-www/assets/author/2026/04/17/danielchong_512x512.jpeg"
  },
  {
   "id": "trentclaus",
   "name": "Trent Claus",
   "title": "VFX Supervisor, Lola Visual Effects",
   "url": "https://www.viewconference.it/speaker/trent-claus",
   "sessions": [
    "a1345",
    "a1304",
    "ask-me-anything-about-games-vfx-and-animation-12"
   ],
   "photo": "https://s3.amazonaws.com/view-conference-www/assets/author/2019/06/24/trentclaus-headshot_512x512.jpg"
  },
  {
   "id": "debracoleman",
   "name": "Debra Coleman",
   "title": "Founder, Career and Leadership Coach, Open Frame Coaching",
   "url": "https://www.viewconference.it/speaker/debra-coleman",
   "sessions": [
    "a1306",
    "a1286"
   ],
   "photo": "https://s3.amazonaws.com/view-conference-www/assets/author/2026/08/12/debra-coleman_512x512.jpg"
  },
  {
   "id": "delphinecoudray",
   "name": "Delphine Coudray",
   "title": "Head of Operations, Animation Ireland",
   "url": "https://www.viewconference.it/speaker/delphine-coudray",
   "sessions": [
    "a1338",
    "a1243",
    "women-in-animation-vfx-16"
   ],
   "photo": "https://s3.amazonaws.com/view-conference-www/assets/author/2024/09/10/delphinecoudray_512x512.jpg"
  },
  {
   "id": "joelcrawford",
   "name": "Joel Crawford",
   "title": "Writer/Director, Forgotten Island, Dreamworks Animation",
   "url": "https://www.viewconference.it/speaker/joel-crawford",
   "sessions": [
    "a1272",
    "the-future-of-filmmaking-directors-panel-14"
   ],
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  },
  {
   "id": "merlincrossingham",
   "name": "Merlin Crossingham",
   "title": "Director, Aardman Animations",
   "url": "https://www.viewconference.it/speaker/merlin-crossingham",
   "sessions": [
    "a1328"
   ],
   "photo": "https://s3.amazonaws.com/view-conference-www/assets/author/2026/08/31/merlincrossingham3_512x512.JPG"
  },
  {
   "id": "simondavies",
   "name": "Simon Davies",
   "title": "Talent Acquisition Leader & Founder, DAX | Digital Arts Xchange",
   "url": "https://www.viewconference.it/speaker/simon-davies",
   "sessions": [
    "a1306",
    "a1286"
   ],
   "photo": "https://s3.amazonaws.com/view-conference-www/assets/author/2026/08/12/simon-davies_512x512.jpg"
  },
  {
   "id": "jamesellisdeakins",
   "name": "James Ellis Deakins",
   "title": "Creative Work Partner of Roger Deakins",
   "url": "https://www.viewconference.it/speaker/james-ellis-deakins",
   "sessions": [
    "team-deakins-book-signing-14",
    "a1218"
   ],
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  },
  {
   "id": "sirrogerdeakins",
   "name": "Sir Roger Deakins",
   "title": "Academy Award Winning Cinematographer",
   "url": "https://www.viewconference.it/speaker/sir-roger-deakins",
   "sessions": [
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    "a1218"
   ],
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  },
  {
   "id": "tarademarco",
   "name": "Tara DeMarco",
   "title": "Visual Effects Supervisor, Paramount Studios",
   "url": "https://www.viewconference.it/speaker/tara-demarco",
   "sessions": [
    "ask-me-anything-about-games-vfx-and-animation-12",
    "a1319",
    "women-in-animation-vfx-16"
   ],
   "photo": "https://s3.amazonaws.com/view-conference-www/assets/author/2025/08/17/td-2025-headshot_512x512.jpeg"
  },
  {
   "id": "larrydetwiler",
   "name": "Larry Detwiler",
   "title": "Production VFX Supervisor, Netflix",
   "url": "https://www.viewconference.it/speaker/larry-detwiler",
   "sessions": [
    "a1339"
   ],
   "photo": "https://s3.amazonaws.com/view-conference-www/assets/author/2026/09/17/larrydetwiler_512x512.jpg"
  },
  {
   "id": "ameliedillig",
   "name": "Amelie Dillig",
   "title": "VFX Producer, Accenture Song VFX",
   "url": "https://www.viewconference.it/speaker/amelie-dillig",
   "sessions": [
    "a1245"
   ],
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  },
  {
   "id": "tyreedillihay",
   "name": "Tyree Dillihay",
   "title": "Director, GOAT, Sony Pictures Animation",
   "url": "https://www.viewconference.it/speaker/tyree-dillihay",
   "sessions": [
    "a1279",
    "the-future-of-filmmaking-directors-panel-14"
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  },
  {
   "id": "jeffdillinger",
   "name": "Jeff Dillinger",
   "title": "Creative Producer/Director",
   "url": "https://www.viewconference.it/speaker/jeff-dillinger",
   "sessions": [
    "a1337",
    "a1241"
   ],
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  },
  {
   "id": "eddouglas",
   "name": "Ed Douglas",
   "title": "VFX Supervisor, Backrooms",
   "url": "https://www.viewconference.it/speaker/ed-douglas",
   "sessions": [
    "a1305",
    "a1311",
    "a1256"
   ],
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  },
  {
   "id": "scotteaton",
   "name": "Scott Eaton",
   "title": "Artist, Designer, Creative Technologist",
   "url": "https://www.viewconference.it/speaker/scott-eaton",
   "sessions": [
    "a1333",
    "a1315"
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  },
  {
   "id": "hollyedwards",
   "name": "Holly Edwards",
   "title": "President, Skydance Animation",
   "url": "https://www.viewconference.it/speaker/holly-edwards",
   "sessions": [
    "a1307",
    "a1308",
    "women-in-animation-vfx-16"
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  },
  {
   "id": "laurensehrmann",
   "name": "Laurens Ehrmann",
   "title": "Founder & Creative Director, The Yard",
   "url": "https://www.viewconference.it/speaker/laurens-ehrmann",
   "sessions": [
    "a1308"
   ],
   "photo": "https://s3.amazonaws.com/view-conference-www/assets/author/2026/09/04/laurensehrmann2_512x512.jpeg"
  },
  {
   "id": "dadieinarsson",
   "name": "Dadi Einarsson",
   "title": "Overall VFX Supervisor, House of the Dragon Season 3, VES, BAFTA, Primetime Emmy winner",
   "url": "https://www.viewconference.it/speaker/dadi-einarsson",
   "sessions": [
    "a1255"
   ],
   "photo": "https://s3.amazonaws.com/view-conference-www/assets/author/2026/06/08/dadieinarsson_512x512.JPEG"
  },
  {
   "id": "steveemerson",
   "name": "Steve Emerson",
   "title": "Production VFX Supervisor, LAIKA",
   "url": "https://www.viewconference.it/speaker/steve-emerson",
   "sessions": [
    "a1301"
   ],
   "photo": "https://s3.amazonaws.com/view-conference-www/assets/author/2026/08/26/steveemersonheadshot_512x512.jpg"
  },
  {
   "id": "ianfailes",
   "name": "Ian Failes",
   "title": "Editor, befores & afters",
   "url": "https://www.viewconference.it/speaker/ian-failes",
   "sessions": [
    "a1282",
    "a1331",
    "a1308",
    "ilm-50-years-of-innovation-book-signing-15"
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  },
  {
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   ],
   "photo": "https://s3.amazonaws.com/view-conference-www/assets/author/2026/06/08/lucyweisse_512x512.jpg"
  },
  {
   "id": "simonweisse",
   "name": "Simon Weisse",
   "title": "VFX Miniature Unit Supervisor and Props Designer, Atelier Simon Weisse",
   "url": "https://www.viewconference.it/speaker/simon-weisse",
   "sessions": [
    "a1249"
   ],
   "photo": "https://s3.amazonaws.com/view-conference-www/assets/author/2025/07/11/simonweisse_512x512.jpg"
  },
  {
   "id": "jochenwillemsen",
   "name": "Jochen Willemsen",
   "title": "Cinematic Director, Guerilla Games",
   "url": "https://www.viewconference.it/speaker/jochen-willemsen",
   "sessions": [
    "a1252"
   ],
   "photo": "https://s3.amazonaws.com/view-conference-www/assets/author/2025/08/29/jochenpersfotosoho_512x512.jpg"
  },
  {
   "id": "brianwyser",
   "name": "Brian Wyser",
   "title": "Senior Animation Director, Wolverine",
   "url": "https://www.viewconference.it/speaker/brian-wyser",
   "sessions": [
    "a1271"
   ],
   "photo": "https://s3.amazonaws.com/view-conference-www/assets/author/2026/07/02/brianwyser_512x512.jpg"
  },
  {
   "id": "mikeyatham",
   "name": "Mike Yatham",
   "title": "Secretary, TVAGA & Founder, Rotomaker VFX Studio & Hybrid Films",
   "url": "https://www.viewconference.it/speaker/mike-yatham",
   "sessions": [
    "a1355"
   ],
   "photo": "https://s3.amazonaws.com/view-conference-www/assets/author/2026/10/03/mikeyatham_512x512.jpg"
  },
  {
   "id": "habibzargarpour",
   "name": "Habib Zargarpour",
   "title": "Virtual Production Supervisor, Interdimensional VFX, Co-head of Virtual Production, USC School of Cinematic Arts",
   "url": "https://www.viewconference.it/speaker/habib-zargarpour",
   "sessions": [
    "a1231",
    "a1230",
    "a1295"
   ],
   "photo": "https://s3.amazonaws.com/view-conference-www/assets/author/2024/08/30/habibzargarpour_512x512.jpg"
  }
 ],
 "sessions": [
  {
   "id": "a1352",
   "date": "2026-10-12",
   "start": "09:00",
   "end": "10:00",
   "title": "Portfolio Reviews",
   "url": "https://www.viewconference.it/article/1352",
   "typeLabel": "Portfolio Reviews",
   "type": "Portfolio Reviews",
   "language": "English",
   "room": "ITS 12",
   "roomFull": "ITS 12",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "saintjohnwalker",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "career-journeys"
   ],
   "venue": "ITS ICT",
   "lede": "",
   "body": [
    {
     "p": "Your reel or portfolio is your passport. It gets you a foot in the door, the option of an interview, it gets you noticed."
    },
    {
     "p": "Sometimes you are too close to your own work to know how it comes across to busy industry professionals and recruiters and you need a second pair of eyes to give you an opinion, to help you maximise your opportunities, to ensure recruiters and clients react well to what you show."
    },
    {
     "p": "In this portfolio review leading University lecturer and author of the Core Skills of VFX Handbook Saint Walker will look at your work and offer tips and advice to make your skills visible to the right people."
    },
    {
     "p": "You’ve put a lot of time into your work, so it pays to make sure recruiters understand your potential for their company."
    }
   ]
  },
  {
   "id": "a1302",
   "date": "2026-10-12",
   "start": "09:00",
   "end": "10:00",
   "title": "World VFX Day",
   "url": "https://www.viewconference.it/article/1302",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "ITS TEATRO",
   "roomFull": "ITS TEATRO",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "hayleymiller",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "vfx"
   ],
   "venue": "ITS ICT",
   "lede": "",
   "body": [
    {
     "p": "A Realtime View of the VFX & Animation Industry"
    },
    {
     "p": "In this talk we’ll take a look at why and how the industry is in the position it is today. Based on various recent data and insights from studio leaders and World VFX Day, we'll learn how the industry is being shaped by economical, political and technical factors. This is an open forum where the audience can give their own insights and join the conversation, in a effort to build a realtime view of the VFX and animation community at every opportunity."
    }
   ]
  },
  {
   "id": "teaching-at-scale-learning-as-one-ai-digital-twins-e-learning-and-neurodivergent-design-12",
   "date": "2026-10-12",
   "start": "09:00",
   "end": "10:00",
   "title": "Teaching at Scale, Learning as One: AI Digital Twins, e-Learning and Neurodivergent Design",
   "url": null,
   "typeLabel": "Masterclass",
   "type": "Masterclass",
   "language": "English",
   "room": "POLIFUNZIONALE",
   "roomFull": "POLIFUNZIONALE",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "simonefavarin",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "ai"
   ],
   "venue": "ITS ICT",
   "lede": "",
   "body": []
  },
  {
   "id": "a1287",
   "date": "2026-10-12",
   "start": "09:00",
   "end": "11:00",
   "title": "Character Development in Feature Animation",
   "url": "https://www.viewconference.it/article/1287",
   "typeLabel": "Workshop",
   "type": "Workshop",
   "language": "English",
   "room": "ITS 4",
   "roomFull": "ITS 4",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "alessandrasorrentino",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "animation"
   ],
   "venue": "ITS ICT",
   "lede": "",
   "body": [
    {
     "p": "A memorable character is more than a compelling design. They have a point of view, desires, contradictions, relationships, and a story that changes them."
    },
    {
     "p": "In this hands-on workshop, Emmy-nominated Art Director and Head of Story Alessandra Sorrentino explores the creative choices that bring animated characters to life, from visual identity and psychology to relationships, acting, wants and needs, and character arc. Participants will develop an original character and place them within a larger story, using guided exercises to explore both character and scene."
    },
    {
     "p": "The workshop combines presentation and hands-on exercises applicable to both storyboarding and writing. No drawing skills are required, the focus is on the strength of the idea and the storytelling choices."
    },
    {
     "p": "NOTA BENE"
    },
    {
     "p": "• Workshop attendees need something to write on notebooks, tablets or laptops. They need to bring their own."
    }
   ]
  },
  {
   "id": "app-y-hour-live-vibe-coding-12",
   "date": "2026-10-12",
   "start": "09:00",
   "end": "11:00",
   "title": "APP-y Hour: Live Vibe Coding",
   "url": null,
   "typeLabel": "Workshop",
   "type": "Workshop",
   "language": "English",
   "room": "ITS 8",
   "roomFull": "ITS 8",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "boyangeorgiev",
     "role": null,
     "remote": false
    },
    {
     "id": "jonaskluger",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "latest-techniques"
   ],
   "venue": "ITS ICT",
   "lede": "",
   "body": []
  },
  {
   "id": "a1345",
   "date": "2026-10-12",
   "start": "09:00",
   "end": "11:00",
   "title": "VFX Art History",
   "url": "https://www.viewconference.it/article/1345",
   "typeLabel": "Workshop",
   "type": "Workshop",
   "language": "English",
   "room": "ITS 9",
   "roomFull": "ITS 9",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "trentclaus",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "vfx"
   ],
   "venue": "ITS ICT",
   "lede": "",
   "body": []
  },
  {
   "id": "a1347",
   "date": "2026-10-12",
   "start": "09:00",
   "end": "12:30",
   "title": "3D and Texturing with After Effects and Substance",
   "url": "https://www.viewconference.it/article/1347",
   "typeLabel": "Workshop",
   "type": "Workshop",
   "language": "English",
   "room": "ITS 2",
   "roomFull": "ITS 2",
   "attendance": "In Person",
   "notes": [
    "Hands-on 15 people"
   ],
   "separateTicket": false,
   "people": [
    {
     "id": "roberthranitzky",
     "role": null,
     "remote": false
    },
    {
     "id": "christineresch",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "animation",
    "vfx"
   ],
   "venue": "ITS ICT",
   "lede": "",
   "body": [
    {
     "p": "Hands-on 15 people"
    },
    {
     "p": "This workshop shows how After Effects now stretches from early previz all the way to final-picture work, letting artists drop 3D elements straight into an environment and comp them in place. AE also ties together title design and simple objects with Substance (SBSAR) materials, so simple builds end up looking high-end and complex."
    },
    {
     "p": "• After Effects for motion and compositing."
    },
    {
     "p": "• Substance Painter, Substance Sampler, Substance Stager for asset download, lighting, texturing, scene assembly."
    }
   ]
  },
  {
   "id": "a1257",
   "date": "2026-10-12",
   "start": "09:00",
   "end": "13:00",
   "title": "Gaussian Splatting for Animation: Emerging Workflows and Hybrid Pipelines",
   "url": "https://www.viewconference.it/article/1257",
   "typeLabel": "4-hour Workshop",
   "type": "Workshop",
   "language": "English",
   "room": "ITS 1",
   "roomFull": "ITS 1",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "eloichampagne",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "animation",
    "latest-techniques"
   ],
   "venue": "ITS ICT",
   "lede": "",
   "body": [
    {
     "p": "Gaussian Splatting has rapidly emerged as a high-fidelity, real-time alternative to traditional 3D representations for reconstructing captured scenes and dynamic content. While its impact on visualization and XR is growing, its implications for animation production workflows remain largely untested."
    },
    {
     "p": "Building on the strong interest generated by last year’s workshop, this follow-up examines how Gaussian-based representations can be integrated into animation pipelines—from acquisition and layout to lighting, editing, and delivery. It covers hybrid mesh/splat workflows, animated representations, interoperability, and production use cases such as volumetric capture and stop-motion digitization."
    },
    {
     "p": "The workshop will surface common challenges, highlight emerging approaches, and prioritize actionable insights that can inform both production pipelines and research directions."
    }
   ]
  },
  {
   "id": "a1299",
   "date": "2026-10-12",
   "start": "09:00",
   "end": "13:00",
   "title": "Concept Art for Games: A Project Walkthrough",
   "url": "https://www.viewconference.it/article/1299",
   "typeLabel": "4-hour Masterclass",
   "type": "Masterclass",
   "language": "English",
   "room": "ITS 3",
   "roomFull": "ITS 3",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "isobelhine",
     "role": null,
     "remote": false
    },
    {
     "id": "jessicataylor",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "games"
   ],
   "venue": "ITS ICT",
   "lede": "",
   "body": []
  },
  {
   "id": "a1353",
   "date": "2026-10-12",
   "start": "09:00",
   "end": "13:00",
   "title": "New Artists in Stylized Worlds",
   "url": "https://www.viewconference.it/article/1353",
   "typeLabel": "Workshop",
   "type": "Workshop",
   "language": "English",
   "room": "ITS 5",
   "roomFull": "ITS 5",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "ernstjanssengroesbeek",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "storytelling"
   ],
   "venue": "ITS ICT",
   "lede": "How the illustration comes to life through lighting, lensing, and staging",
   "body": [
    {
     "p": "From graphic-novel flatness in Tin Tin: Destination Moon to painterly softness in Blacksad: Somewhere Within the Shadows. We will analyze and deconstruct existing artwork, discuss the elements of Stylized films, and look at the lighting and camera choices that give films like Spider-Verse and Ultraman their signature look, across both the 3D render and the compositing pipeline."
    },
    {
     "p": "The workshop covers the latest in stylized rendering, in both 2D compositing and 3D rendering. It's a live demo, broken up by five short projects from artists Henri Gatard, Claudia Palumbo, Michael Weigl, Daniel Anderson De La Sota Riva, and Lucia Alvarez Cisneros, who started out in stylization and whom we mentored along the way, plus the author of the tools, Christos Obretenov (RenderMan Stylized Looks Lead Developer & Lollipop Shaders).\nWe are inviting new artists to our mentoring program for the upcoming year: bring a printed A3 mood board and pitch your stylized project for consideration."
    },
    {
     "p": "Tools Used: Foundry's Katana, Maya, Pixar's RenderMan Stylized Looks, Foundry Nuke, Lollipop Shaders custom tools"
    }
   ]
  },
  {
   "id": "a1278",
   "date": "2026-10-12",
   "start": "09:00",
   "end": "16:30",
   "title": "Mastering Materials in Unreal Engine 5: From Material Editor to Substrate",
   "url": "https://www.viewconference.it/article/1278",
   "typeLabel": "Workshop",
   "type": "Workshop",
   "language": "English",
   "room": "ITS 10",
   "roomFull": "ITS 10",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "christiantagliapietra",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "latest-techniques"
   ],
   "venue": "ITS ICT",
   "lede": "",
   "body": [
    {
     "p": "Six hour hands on workshop: Learn to build high-quality, production-ready materials with Unreal Engine 5."
    },
    {
     "p": "Materials play a fundamental role in defining the look and realism of every real-time project. In this six-hour hands-on workshop, participants will explore Unreal Engine 5's material system, learning how to create flexible, reusable, and production-ready materials using the Material Editor before moving on to the new Substrate framework."
    },
    {
     "p": "Starting from the fundamentals of physically based rendering (PBR), the workshop will cover material creation, material instances, parameterization, optimization techniques, and practical shader workflows. Participants will then discover how Substrate can be used to create layered materials and organize more complex shading setups while maintaining an efficient workflow."
    },
    {
     "p": "Through practical demonstrations and real production examples, attendees will gain a solid understanding of Unreal Engine's material pipeline and the techniques used to build high-quality materials for games and real-time applications."
    }
   ]
  },
  {
   "id": "a1334",
   "date": "2026-10-12",
   "start": "09:00",
   "end": "16:30",
   "title": "From Preproduction to Production: Postviz, Virtual Scouting, and Real-Time Camera Tracking Workflows",
   "url": "https://www.viewconference.it/article/1334",
   "typeLabel": "Workshop",
   "type": "Workshop",
   "language": "English",
   "room": "ITS 13",
   "roomFull": "ITS 13",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "carlosvilchisphd",
     "role": null,
     "remote": false
    },
    {
     "id": "gastonalvarez",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "virtual-production"
   ],
   "venue": "ITS ICT",
   "lede": "",
   "body": [
    {
     "p": "Virtual production is often associated almost exclusively with LED walls and complex real-time pipelines. This workshop takes a different approach, focusing on practical technologies that producers can use to reduce uncertainty, improve communication, and avoid costly problems later in postproduction—without needing to become technical specialists. Yes, no experience in Virtual Production needed."
    },
    {
     "p": "Participants will explore accessible workflows for virtual scouting capture, Gaussian Splatting, postvisualization, and real-time camera tracking for traditional production and postproduction, using tools such as XGRIDS and ZEISS CinCraft Scenario. The emphasis is not on mastering sophisticated software, but on understanding when these technologies can provide useful production information, support creative decisions, and preserve valuable camera and location data throughout the filmmaking process."
    },
    {
     "p": "Through practical examples, the workshop shows how modern capture and tracking tools can help producers anticipate improving preproduction and save costs, improve continuity between production and post, and reduce expensive corrections after the shoot. The goal is to expand the idea of virtual production beyond LED stages or real time engines and demonstrate how emerging technologies can become practical, cost-conscious tools for everyday filmmaking without experience."
    }
   ]
  },
  {
   "id": "a1327",
   "date": "2026-10-12",
   "start": "10:15",
   "end": "11:15",
   "title": "Making the Most of Your Showreel in an Age of AI",
   "url": "https://www.viewconference.it/article/1327",
   "typeLabel": "Workshop",
   "type": "Workshop",
   "language": "English",
   "room": "ITS 12",
   "roomFull": "ITS 12",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "saintjohnwalker",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "career-journeys",
    "ai"
   ],
   "venue": "ITS ICT",
   "lede": "",
   "body": [
    {
     "p": "We’re on Team Human; we believe the power of AI needs to be harnessed and controlled by creatives. However it’s no wonder if people are nervous about the future and the chances of a fulfilling career. So how should you frame and present your Showreel in this new age of AI? Do recruiters want to see anything different? Do you need to show any AI expertise?"
    },
    {
     "p": "In this session Saint John Walker discusses what you should do with your showreel if you are planning for a fulfilling creative career, and shares what recruiters are saying they want to see, and what they don’t want to see!."
    }
   ]
  },
  {
   "id": "a1349",
   "date": "2026-10-12",
   "start": "10:15",
   "end": "11:15",
   "title": "Studio Brand vs. Personal Brand: What They Share, What They Don't, and Where People Get It Wrong",
   "url": "https://www.viewconference.it/article/1349",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "ITS TEATRO",
   "roomFull": "ITS TEATRO",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "hayleymiller",
     "role": null,
     "remote": false
    },
    {
     "id": "adelekhawli",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "storytelling"
   ],
   "venue": "ITS ICT",
   "lede": "",
   "body": [
    {
     "p": "What is marketing and PR anyway? Whether you’re building a studio’s reputation or your own?\nStudios can invest in marketing without connecting it to their wider business goals, then struggle to see the return. Freelancers and independent creatives often think that promoting themselves or their projects is out of reach without a team or budget. Both are wrong, and both are leaving opportunities on the table because of it.\nThis talk breaks down the common misconceptions on each side, the surprising overlap in how audiences actually build trust in a name (whether it's a company or a person), and the strategies that transfer between the two - positioning, consistency, storytelling, and reputation-building - so you can apply the right lessons regardless of which one you're building.\nYou’ll leave the talk with a clearer understanding of what successful marketing and PR strategies can achieve, and how you can adopt these for your studio or personal brand."
    }
   ]
  },
  {
   "id": "a1303",
   "date": "2026-10-12",
   "start": "10:15",
   "end": "11:15",
   "title": "The Fantastic Made Real: Animating Creatures and Characters for the Live-Action World",
   "url": "https://www.viewconference.it/article/1303",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "POLIFUNZIONALE",
   "roomFull": "POLIFUNZIONALE",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "halhickel",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "animation"
   ],
   "venue": "ITS ICT",
   "lede": "",
   "body": []
  },
  {
   "id": "portfolio-reviews-in-concept-art-for-film-games-12",
   "date": "2026-10-12",
   "start": "11:15",
   "end": "12:15",
   "title": "Portfolio Reviews in Concept Art for Film & Games",
   "url": null,
   "typeLabel": "Portfolio Reviews",
   "type": "Portfolio Reviews",
   "language": "English",
   "room": "ITS 9",
   "roomFull": "ITS 9",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "valeriiakonstantinova",
     "role": null,
     "remote": false
    },
    {
     "id": "emilybland",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "career-journeys"
   ],
   "venue": "ITS ICT",
   "lede": "",
   "body": []
  },
  {
   "id": "ai-playground-12",
   "date": "2026-10-12",
   "start": "11:15",
   "end": "16:15",
   "title": "AI Playground",
   "url": null,
   "typeLabel": "Workshop",
   "type": "Workshop",
   "language": "English",
   "room": "ITS 4",
   "roomFull": "ITS 4",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "kategabriel",
     "role": null,
     "remote": false
    },
    {
     "id": "boyangeorgiev",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "ai"
   ],
   "venue": "ITS ICT",
   "lede": "",
   "body": []
  },
  {
   "id": "a1338",
   "date": "2026-10-12",
   "start": "11:30",
   "end": "12:30",
   "title": "Storytelling and Sustainability with Special Screening of ReRooted",
   "url": "https://www.viewconference.it/article/1338",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "ITS TEATRO",
   "roomFull": "ITS TEATRO",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "delphinecoudray",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "storytelling"
   ],
   "venue": "ITS ICT",
   "lede": "",
   "body": [
    {
     "p": "Can a film about sustainability be made sustainably?"
    },
    {
     "p": "Join co-director and writer Delphine Coudray for a special screening of ReRooted, followed by a behind-the-scenes look at the making of this darkly comic animated short. We will discuss the questions of sustainability that shaped both its story and its production."
    },
    {
     "p": "From handmade paper sets and stop-motion to digital 2D, live action and pixelation, ReRooteddeliberately embraces a tactile, imperfect aesthetic. Delphine will explore how the team tried to make the message and the making of the film speak to the same values, and the creative challenges, compromises and discoveries along the way."
    },
    {
     "p": "The conversation will then expand beyond the film, to the wider animation industry, drawing on Delphine’s work with Animation Ireland and its dedicated Sustainability Committee, as well as collaborations with Anim’France and Ecoprod on the Carbulator and Animpact programmes."
    },
    {
     "p": "A film, a making-of, and a wider conversation about how the stories we tell, and the way we make them, can help shape a more sustainable future.\""
    }
   ]
  },
  {
   "id": "a1304",
   "date": "2026-10-12",
   "start": "11:30",
   "end": "12:30",
   "title": "VFX Survival Guide: Navigating the VFX Industry from a Small Studio Viewpoint",
   "url": "https://www.viewconference.it/article/1304",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "POLIFUNZIONALE",
   "roomFull": "POLIFUNZIONALE",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "trentclaus",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "vfx"
   ],
   "venue": "ITS ICT",
   "lede": "",
   "body": []
  },
  {
   "id": "a1325",
   "date": "2026-10-12",
   "start": "11:30",
   "end": "15:30",
   "title": "Destroying Cities in the World of Game of Thrones",
   "url": "https://www.viewconference.it/article/1325",
   "typeLabel": "Workshop",
   "type": "Workshop",
   "language": "English",
   "room": "ITS 12",
   "roomFull": "ITS 12",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "kieranbelshaw",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "storytelling"
   ],
   "venue": "ITS ICT",
   "lede": "",
   "body": [
    {
     "p": "A step by step demonstration in the process of a concept artist realising sets and environments on a high budget television show."
    },
    {
     "p": "Working from the initial brief and descriptions in a television script, you'll be guided through the core steps and shown how to approach building a medieval town or city and then destroy it with dragon fire!"
    },
    {
     "p": "Using various software from Blender to finalising in Photoshop, you'll be shown the process of what it is like working on the shows Game of Thrones and House of the Dragon."
    },
    {
     "p": "And be given useful insights on the collaborative process working with Production Designers, Showrunners, Producers and Directors."
    }
   ]
  },
  {
   "id": "a1333",
   "date": "2026-10-12",
   "start": "12:30",
   "end": "15:30",
   "title": "Dynamic Anatomy & Figure Drawing Workshop",
   "url": "https://www.viewconference.it/article/1333",
   "typeLabel": "3-Hour Workshop",
   "type": "Workshop",
   "language": "English",
   "room": "ITS 9",
   "roomFull": "ITS 9",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "scotteaton",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "career-journeys"
   ],
   "venue": "ITS ICT",
   "lede": "",
   "body": [
    {
     "p": "In this workshop, Scott teaches artists the essential anatomy of the human body and leads them through exercises to sharpen their figure drawing skills. Starting with quick figure drawings and building up to longer dynamic poses, Scott explains the construction of the body and the anatomy needed to understand and create dynamic figures. The material applies equally to drawing, sculpting, animation, rigging and character design. The session makes extensive use of BODIES.art, Scott's figure reference platform, drawing on its motion sequences, 3D body scans and pose search tools to find and study reference. No drawing experience is necessary — just an interest in deepening your understanding of anatomy."
    }
   ]
  },
  {
   "id": "behind-the-pixels-what-does-production-actually-do-12",
   "date": "2026-10-12",
   "start": "12:45",
   "end": "13:45",
   "title": "Behind the Pixels: What Does Production Actually Do?",
   "url": null,
   "typeLabel": "Panel",
   "type": "Panel",
   "language": "English",
   "room": "ITS TEATRO",
   "roomFull": "ITS TEATRO",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "apolloniahartmann",
     "role": null,
     "remote": false
    },
    {
     "id": "beataparczewska",
     "role": null,
     "remote": false
    },
    {
     "id": "agatamsoccini",
     "role": null,
     "remote": false
    },
    {
     "id": "evakrpanov",
     "role": null,
     "remote": false
    },
    {
     "id": "benjyriehl",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "career-journeys"
   ],
   "venue": "ITS ICT",
   "lede": "",
   "body": []
  },
  {
   "id": "a1305",
   "date": "2026-10-12",
   "start": "12:45",
   "end": "13:45",
   "title": "Budget, Time and Quality: The Balancing Act of VFX Producing",
   "url": "https://www.viewconference.it/article/1305",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "POLIFUNZIONALE",
   "roomFull": "POLIFUNZIONALE",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "heikekluger",
     "role": null,
     "remote": false
    },
    {
     "id": "eddouglas",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "vfx"
   ],
   "venue": "ITS ICT",
   "lede": "",
   "body": []
  },
  {
   "id": "a1326",
   "date": "2026-10-12",
   "start": "12:45",
   "end": "14:45",
   "title": "Color in Visual Storytelling",
   "url": "https://www.viewconference.it/article/1326",
   "typeLabel": "Workshop",
   "type": "Workshop",
   "language": "English",
   "room": "ITS 2",
   "roomFull": "ITS 2",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "noelletriaureau",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "animation",
    "storytelling"
   ],
   "venue": "ITS ICT",
   "lede": "",
   "body": [
    {
     "p": "Explore how color functions as a powerful storytelling tool in animated films, shaping mood, structuring character arcs and supporting narrative meaning. This 2 hour class start by examining color theory, its impact on audience, color scripting, and examples from animated movies to illustrate how filmmakers use color to guide an audience’s emotional experience."
    },
    {
     "p": "In the second half, you will apply these concepts in a workshop to choose colors to structure and communicate a narrative."
    },
    {
     "p": "Attendees should bring something to paint with.They can bring their electronic tablet or their own colors and sketchbook (either crayons or acrylic) and brushes and some sheets of paper"
    }
   ]
  },
  {
   "id": "a1268",
   "date": "2026-10-12",
   "start": "13:15",
   "end": "15:15",
   "title": "Stylized Looks with RenderMan: Creating a Personal Style",
   "url": "https://www.viewconference.it/article/1268",
   "typeLabel": "Workshop",
   "type": "Workshop",
   "language": "English",
   "room": "ITS 1",
   "roomFull": "ITS 1",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "dylansisson",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "latest-techniques"
   ],
   "venue": "ITS ICT",
   "lede": "",
   "body": [
    {
     "p": "Stylized rendering has moved beyond experimental techniques and into production. This hands-on workshop explores RenderMan's material-based stylization workflows, which allow artists to create distinctive visual styles while maintaining the stability, consistency, and predictability required for animation."
    },
    {
     "p": "We'll demonstrate how modern stylized rendering techniques can be used to develop unique looks, accelerate creative exploration, and support storytelling. The workshop will also explore the role of AI as a tool for ideation and look development, helping artists rapidly explore creative possibilities while keeping artistic control firmly in human hands."
    }
   ]
  },
  {
   "id": "a1282",
   "date": "2026-10-12",
   "start": "13:30",
   "end": "15:30",
   "title": "The Greatest Shots in Visual Effects History",
   "url": "https://www.viewconference.it/article/1282",
   "typeLabel": "Masterclass",
   "type": "Masterclass",
   "language": "English",
   "room": "ITS 8",
   "roomFull": "ITS 8",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "ianfailes",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "vfx"
   ],
   "venue": "ITS ICT",
   "lede": "",
   "body": [
    {
     "p": "In this masterclass, visual effects journalist Ian Failes from befores & afters will break down the greatest visual effects shots ever made. He'll discuss key cinematic and TV moments in practical effects, optical effects, miniatures, digital visual effects, CGI and virtual production. You'll see tons of examples with rarely-seen videos and before/after images. Plus, attendees will have a chance to share their favorite visual effects moments for a final debate about what the greatest VFX shot in history should be."
    }
   ]
  },
  {
   "id": "a1346",
   "date": "2026-10-12",
   "start": "14:00",
   "end": "15:00",
   "title": "The Little Box Killed My Flow: Prompting is Not Directing",
   "url": "https://www.viewconference.it/article/1346",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "ITS TEATRO",
   "roomFull": "ITS TEATRO",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "franciscopakkodelatorrerocha",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "storytelling",
    "ai"
   ],
   "venue": "ITS ICT",
   "lede": "",
   "body": [
    {
     "p": "The industry poured years into better models and left directors in the same chat box. That box asks a visual mind to leave the picture, turn the shot into sentences, wait, and come back. Camera height becomes a phrase. A lens becomes a vibe. Light becomes a mood word. Every loop is a translation tax. The trance breaks. The field kept treating the model as the work."
    },
    {
     "p": "Flow holds when the interface behaves like the job you already know. Calling a take while the picture is live, including out loud, the way you would on a set. Walking a camera instead of describing one. Prompts can still sit in the corner. They are a refinement, not the job.\nYou still generate. You just stop leaving the picture to describe the picture. Flow holds when the tool lets you stay in the shot long enough to have taste.\nDirecting is not a better prompt. Directing is staying in the shot."
    }
   ]
  },
  {
   "id": "a1258",
   "date": "2026-10-12",
   "start": "14:00",
   "end": "15:00",
   "title": "Women in Concept Art: Next Generation Growing Careers, Building Community & Shaping What's Next",
   "url": "https://www.viewconference.it/article/1258",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "POLIFUNZIONALE",
   "roomFull": "POLIFUNZIONALE",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "valeriiakonstantinova",
     "role": null,
     "remote": false
    },
    {
     "id": "emilybland",
     "role": null,
     "remote": false
    },
    {
     "id": "priyasingh",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "career-journeys"
   ],
   "venue": "ITS ICT",
   "lede": "",
   "body": [
    {
     "p": "What does it mean to build a creative career in today's industry? Drawing from experiences in VFX, games, and Women in Concept Art, this talk explores the realities of breaking into the creative industries, what meaningful mentorship looks like from a junior artist's perspective, how community and networking are evolving, and how studios, leaders, and emerging talent can work together to build stronger creative teams and a healthier industry."
    }
   ]
  },
  {
   "id": "concept-art-portfolio-reviews-12",
   "date": "2026-10-12",
   "start": "15:00",
   "end": "16:00",
   "title": "Concept Art Portfolio Reviews",
   "url": null,
   "typeLabel": "Portfolio Reviews",
   "type": "Portfolio Reviews",
   "language": "English",
   "room": "ITS 3",
   "roomFull": "ITS 3",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "isobelhine",
     "role": null,
     "remote": false
    },
    {
     "id": "jessicataylor",
     "role": null,
     "remote": false
    },
    {
     "id": "philmoss",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "career-journeys"
   ],
   "venue": "ITS ICT",
   "lede": "",
   "body": []
  },
  {
   "id": "a1306",
   "date": "2026-10-12",
   "start": "15:15",
   "end": "16:15",
   "title": "Training the Next Generation of Storytellers",
   "url": "https://www.viewconference.it/article/1306",
   "typeLabel": "Panel",
   "type": "Panel",
   "language": "English",
   "room": "ITS TEATRO",
   "roomFull": "ITS TEATRO",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "timmclaughlin",
     "role": null,
     "remote": false
    },
    {
     "id": "simondavies",
     "role": null,
     "remote": false
    },
    {
     "id": "debracoleman",
     "role": null,
     "remote": false
    },
    {
     "id": "eugenieponcet",
     "role": null,
     "remote": false
    },
    {
     "id": "drolivermaggingrich",
     "role": null,
     "remote": false
    },
    {
     "id": "brookekeesling",
     "role": null,
     "remote": false
    },
    {
     "id": "saintjohnwalker",
     "role": "Moderator",
     "remote": false
    }
   ],
   "topics": [
    "storytelling",
    "career-journeys"
   ],
   "venue": "ITS ICT",
   "lede": "",
   "body": []
  },
  {
   "id": "ask-me-anything-about-games-vfx-and-animation-12",
   "date": "2026-10-12",
   "start": "15:15",
   "end": "16:15",
   "title": "Ask me Anything about Games, VFX and Animation",
   "url": null,
   "typeLabel": "Ask Me Anything",
   "type": "Ask Me Anything",
   "language": "English",
   "room": "POLIFUNZIONALE",
   "roomFull": "POLIFUNZIONALE",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "halhickel",
     "role": null,
     "remote": false
    },
    {
     "id": "janbartvanbeek",
     "role": null,
     "remote": false
    },
    {
     "id": "trentclaus",
     "role": null,
     "remote": false
    },
    {
     "id": "tarademarco",
     "role": null,
     "remote": false
    },
    {
     "id": "noelletriaureau",
     "role": null,
     "remote": false
    },
    {
     "id": "brunovelazquez",
     "role": null,
     "remote": false
    },
    {
     "id": "wiekeschrakamp",
     "role": "Moderator",
     "remote": false
    }
   ],
   "topics": [
    "animation",
    "games",
    "vfx"
   ],
   "venue": "ITS ICT",
   "lede": "",
   "body": []
  },
  {
   "id": "a1350",
   "date": "2026-10-12",
   "start": "16:30",
   "end": "17:00",
   "title": "Women Speed Networking Meet-up with London ACM SIGGRAPH",
   "url": "https://www.viewconference.it/article/1350",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "ITS 4",
   "roomFull": "ITS 4",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "kategabriel",
     "role": null,
     "remote": false
    },
    {
     "id": "beataparczewska",
     "role": null,
     "remote": false
    },
    {
     "id": "evakrpanov",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "career-journeys"
   ],
   "venue": "ITS ICT",
   "lede": "",
   "body": [
    {
     "p": "Join us for a fast-paced meeting of incredible women working across the industry. Through fun games and quick conversations, you’ll make new connections, share experiences, and hopefully leave with a few new friends and collaborators."
    }
   ]
  },
  {
   "id": "a1307",
   "date": "2026-10-12",
   "start": "16:30",
   "end": "17:45",
   "title": "Leadership & Mentoring: Training the Next Generation of Leaders",
   "url": "https://www.viewconference.it/article/1307",
   "typeLabel": "Panel",
   "type": "Panel",
   "language": "English",
   "room": "POLIFUNZIONALE",
   "roomFull": "POLIFUNZIONALE",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "eloichampagne",
     "role": null,
     "remote": false
    },
    {
     "id": "janbartvanbeek",
     "role": null,
     "remote": false
    },
    {
     "id": "dylansisson",
     "role": null,
     "remote": false
    },
    {
     "id": "janetlewin",
     "role": null,
     "remote": false
    },
    {
     "id": "michellegrady",
     "role": null,
     "remote": false
    },
    {
     "id": "hollyedwards",
     "role": null,
     "remote": false
    },
    {
     "id": "emilybland",
     "role": null,
     "remote": false
    },
    {
     "id": "isobelhine",
     "role": null,
     "remote": false
    },
    {
     "id": "saintjohnwalker",
     "role": "Moderator",
     "remote": false
    }
   ],
   "topics": [
    "animation",
    "games",
    "vfx",
    "career-journeys"
   ],
   "venue": "ITS ICT",
   "lede": "",
   "body": []
  },
  {
   "id": "a1301",
   "date": "2026-10-13",
   "start": "09:00",
   "end": "10:00",
   "title": "Wildwood",
   "url": "https://www.viewconference.it/article/1301",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "FUCINE",
   "roomFull": "FUCINE",
   "attendance": "In Person",
   "notes": [
    "Italian Premiere Talk"
   ],
   "separateTicket": false,
   "people": [
    {
     "id": "steveemerson",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "animation",
    "vfx"
   ],
   "venue": "OGR",
   "lede": "",
   "body": []
  },
  {
   "id": "a1265",
   "date": "2026-10-13",
   "start": "10:15",
   "end": "11:15",
   "title": "Building Carcosa: Art Direction of SAROS",
   "url": "https://www.viewconference.it/article/1265",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "BINARIO3",
   "roomFull": "BINARIO3",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "simonesilvestri",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "games"
   ],
   "venue": "OGR",
   "lede": "",
   "body": [
    {
     "p": "How do you design a world that feels both breathtakingly sacred and visually dangerous? An inside look at the art direction of SAROS, exploring how architectural motifs, color theory, and gameplay-first visual design combined to construct the haunting world of Carcosa."
    }
   ]
  },
  {
   "id": "a1296",
   "date": "2026-10-13",
   "start": "10:15",
   "end": "11:15",
   "title": "Welcome to the Future: A Conversation with Brad Bird on Ray Gunn",
   "url": "https://www.viewconference.it/article/1296",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "FUCINE",
   "roomFull": "FUCINE",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "bradbird",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "animation",
    "career-journeys"
   ],
   "venue": "OGR",
   "lede": "",
   "body": [
    {
     "p": "Join two-time Academy Award winner Brad Bird for an in-depth look at his long-awaited passion project, Ray Gunn, from Netflix and Skydance Animation. Explore the film's creative journey, the artistic influences behind its distinctive retro-futuristic aesthetic, and the technical craftsmanship that brought the vibrant world and unforgettable characters of Metropia to life."
    }
   ]
  },
  {
   "id": "a1293",
   "date": "2026-10-13",
   "start": "11:30",
   "end": "12:30",
   "title": "Artists in the Loop: Generative AI in Production at Eyeline",
   "url": "https://www.viewconference.it/article/1293",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "BINARIO3",
   "roomFull": "BINARIO3",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "mohsenmousavi",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "storytelling",
    "ai"
   ],
   "venue": "OGR",
   "lede": "",
   "body": []
  },
  {
   "id": "a1309",
   "date": "2026-10-13",
   "start": "11:30",
   "end": "12:30",
   "title": "From Desert Chases to Courtroom Cases: The VFX of ‘Coyote vs. Acme’",
   "url": "https://www.viewconference.it/article/1309",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "FUCINE",
   "roomFull": "FUCINE",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "alexanderseaman",
     "role": null,
     "remote": false
    },
    {
     "id": "benanderson",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "animation",
    "vfx"
   ],
   "venue": "OGR",
   "lede": "",
   "body": [
    {
     "p": "Delve into the VFX behind ‘Coyote vs. Acme’ as DNEG VFX Supervisor Alexander Seaman and Animation Supervisor Ben Anderson discuss the creative and technical challenges of bringing iconic Looney Tunes characters to life! This session offers an in-depth look at hero character animation, full-CG environments, and stylised effects. Join Alexander and Ben as they examine how the team preserved the distinctive identities of Wile E. Coyote, Road Runner, Foghorn Leghorn, and other favourites within a live-action world."
    }
   ]
  },
  {
   "id": "a1247",
   "date": "2026-10-13",
   "start": "11:30",
   "end": "12:30",
   "title": "Acting and Facial Performance",
   "url": "https://www.viewconference.it/article/1247",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "TECA-B / SOPPALCO",
   "roomFull": "TECA-B / SOPPALCO",
   "attendance": "In Person",
   "notes": [
    "in TECA-B"
   ],
   "separateTicket": false,
   "people": [
    {
     "id": "alexiswanneroy",
     "role": null,
     "remote": true
    }
   ],
   "topics": [
    "animation",
    "storytelling"
   ],
   "venue": "OGR",
   "lede": "",
   "body": [
    {
     "p": "Alexis Wanneroy is a confirmed speaker at VIEW Conference 2026. Stay tuned for more information about his talk."
    }
   ]
  },
  {
   "id": "a1310",
   "date": "2026-10-13",
   "start": "12:45",
   "end": "13:45",
   "title": "The Sheep Detectives: Art, Anatomy, and Animation",
   "url": "https://www.viewconference.it/article/1310",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "BINARIO3",
   "roomFull": "BINARIO3",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "chrishurtt",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "animation",
    "vfx"
   ],
   "venue": "OGR",
   "lede": "",
   "body": [
    {
     "p": "Animation Supervisor Chris Hurtt offers a behind the scenes look at The Sheep Detectives, detailing how our teams built Lily and her flock. Starting with reference footage of rare sheep breeds and a crash course in sheep anatomy, the team crafted creatures that became real characters, delivering nuanced performances worthy of the A-List voice cast."
    }
   ]
  },
  {
   "id": "a1271",
   "date": "2026-10-13",
   "start": "12:45",
   "end": "13:45",
   "title": "From Camera to Light: Crafting Wolverine's Cinematic World",
   "url": "https://www.viewconference.it/article/1271",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "FUCINE",
   "roomFull": "FUCINE",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "brianwyser",
     "role": null,
     "remote": false
    },
    {
     "id": "brianmullen",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "storytelling"
   ],
   "venue": "OGR",
   "lede": "",
   "body": [
    {
     "p": "Brian Mullen and Brian Wyser are confirmed speakers at VIEW Conference 2026. They'll be presenting about their work on the Marvel Wolverine game from Insomniac."
    }
   ]
  },
  {
   "id": "a1311",
   "date": "2026-10-13",
   "start": "12:45",
   "end": "13:45",
   "title": "Alchemy of the Award-Winning Shot: Mastering Human Intuition in an Automated Era",
   "url": "https://www.viewconference.it/article/1311",
   "typeLabel": "Panel",
   "type": "Panel",
   "language": "English",
   "room": "MEZZANINO",
   "roomFull": "MEZZANINO",
   "attendance": "In Person",
   "notes": [
    "In Collaboration with VES"
   ],
   "separateTicket": false,
   "people": [
    {
     "id": "kevinbaillie",
     "role": null,
     "remote": false
    },
    {
     "id": "christineresch",
     "role": null,
     "remote": false
    },
    {
     "id": "johnnyhan",
     "role": null,
     "remote": false
    },
    {
     "id": "eddouglas",
     "role": null,
     "remote": false
    },
    {
     "id": "christinacaspersroemer",
     "role": "Moderator",
     "remote": false
    }
   ],
   "topics": [
    "storytelling"
   ],
   "venue": "OGR",
   "lede": "",
   "body": []
  },
  {
   "id": "a1340",
   "date": "2026-10-13",
   "start": "13:00",
   "end": "17:00",
   "title": "The Stop-Motion Puppet Lab [SEPARATE TICKET] (1/4)",
   "url": "https://www.viewconference.it/article/1340",
   "typeLabel": "16-Hour over 4-Day Lab",
   "type": "Lab",
   "language": "English",
   "room": "TECA-B / SOPPALCO",
   "roomFull": "TECA-B / SOPPALCO",
   "attendance": "In Person",
   "notes": [
    "Separate Ticket in AREA SOPPALCO"
   ],
   "separateTicket": true,
   "people": [
    {
     "id": "chrislavis",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "animation"
   ],
   "venue": "OGR",
   "lede": "",
   "body": [
    {
     "h": "Overview"
    },
    {
     "p": "A four-day, hands-on stop-motion Puppet Lab with Oscar winner Chris Lavis — puppet building, animatics, and expressive movement."
    },
    {
     "h": "Purchase a Ticket for 16-hour / 4 day Chris Lavis Puppet Lab"
    },
    {
     "p": "ANYTHING CAN BE A STOP-MOTION PUPPET, EVEN YOU!"
    },
    {
     "p": "Join acclaimed oscar-winning filmmaker and animator Chris Lavis for an immersive four-day stop-motion Puppet Lab. Best known for Madame Tutli-Putli and the Oscar winning The Girl Who Cried Pearls, Lavis brings two decades of puppet filmmaking experience to a hands-on intensive Puppet Lab and lecture series, covering puppet construction, animatic creation, and emotive storytelling through gesture and movement. Participants will create puppets, learn animation methods, and work to create short stop-motion sequences. Ideal for professional and aspiring animators looking to push puppets into new creative territory."
    },
    {
     "p": "The lab has something for both beginners and professionals. Beginners will get a basic idea of stop motion principals, professionals will learn everything about the clyde henry process, from puppet building to live animatics, to animation philosophy. Tasks at the workshop will differ according to skill level. I’ll be working with everyone at their level."
    },
    {
     "p": "Event runs for four consecutive days from 13:00 to 17:00 CET each day for a total of 16 total hours of lab time with Chris Lavis and the up-to-14 other lab members. This lab will be limited to 15 persons and requires a separate ticket."
    },
    {
     "p": "NOTE: Attendees are requested to bring a camera to the lab if they already have one."
    },
    {
     "p": "Contact info@viewconference.it for any questions."
    },
    {
     "h": "Day 01 — Puppet Building"
    },
    {
     "p": "• Discuss workshop goals and overview of the four days"
    },
    {
     "p": "• 30-minute lecture: puppet creation and basic principles of stop-motion puppet design"
    },
    {
     "p": "• Puppet-building demonstration"
    },
    {
     "p": "• Participants build simple wire puppet armatures, individually or in pairs"
    },
    {
     "h": "Day 02 — Gesture, Animatics & Preparation"
    },
    {
     "p": "• 30-minute lecture: animation, gesture and animatics"
    },
    {
     "p": "• Introduction to the “Clyde Henry” technique of using live-action video animatics as reference for gesture, movement and performance"
    },
    {
     "p": "• Finish building puppets"
    },
    {
     "p": "• Shoot live-action reference animatics"
    },
    {
     "p": "• Set up cameras and prepare for animation"
    },
    {
     "h": "Day 03 — Animation"
    },
    {
     "p": "• 30-minute lecture: animation styles, approaches and techniques"
    },
    {
     "p": "• Animation demonstration"
    },
    {
     "p": "• Participants animate their puppets, individually or in pairs"
    },
    {
     "p": "• Review and discuss work in progress"
    },
    {
     "h": "Day 04 — Stop-Motion Beyond Puppets"
    },
    {
     "p": "• 30-minute lecture: stop-motion without puppets"
    },
    {
     "p": "• Explore unconventional animation techniques, materials and environments"
    },
    {
     "p": "• Move outside the studio to experiment with real-world objects and locations"
    },
    {
     "p": "• Participants create a short outdoor stop-motion film"
    },
    {
     "p": "• Assemble and screen workshop animations"
    },
    {
     "p": "• Group discussion and final questions"
    }
   ]
  },
  {
   "id": "a1281",
   "date": "2026-10-13",
   "start": "14:00",
   "end": "15:00",
   "title": "Frames of Innovation: 85 Years of Animation Breakthroughs at the NFB",
   "url": "https://www.viewconference.it/article/1281",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "BINARIO3",
   "roomFull": "BINARIO3",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "marcstpierre",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "animation",
    "career-journeys"
   ],
   "venue": "OGR",
   "lede": "",
   "body": [
    {
     "p": "From Norman McLaren’s pioneering work in the 1940s and groundbreaking stereoscopic films in the 1950s to contemporary stop-motion films, the NFB has continually pushed the boundaries of animation. This talk traces an extraordinary creative journey through 85 years of innovation, beginning with McLaren’s experiments and extending to the first computer-generated animation projects of the 1960s and early 1970s. It explores advances in 2D computer graphics and 3D computer-generated imagery in the 1980s, as well as landmark artistic achievements and experimental techniques that garnered international acclaim. The story continues with developments in 3D animation during the 2000s and 2010s, culminating in the resurgence and reinvention of stop-motion animation in the 2020s. Through iconic films and technological milestones, this talk examines how the NFB has repeatedly redefined the possibilities of animated cinema."
    }
   ]
  },
  {
   "id": "a1289",
   "date": "2026-10-13",
   "start": "14:00",
   "end": "15:00",
   "title": "Storytelling Without Limits: Emerging Tools and Talent for Virtual Production",
   "url": "https://www.viewconference.it/article/1289",
   "typeLabel": "Panel",
   "type": "Panel",
   "language": "English",
   "room": "FUCINE",
   "roomFull": "FUCINE",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "timmclaughlin",
     "role": null,
     "remote": false
    },
    {
     "id": "junyamochizuki",
     "role": null,
     "remote": false
    },
    {
     "id": "mayetandreassen",
     "role": null,
     "remote": false
    },
    {
     "id": "waynemiller",
     "role": null,
     "remote": false
    },
    {
     "id": "jamieraffone",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "storytelling",
    "virtual-production"
   ],
   "venue": "OGR",
   "lede": "",
   "body": [
    {
     "p": "The virtual production toolset enables visual storytelling unbound by time and location."
    },
    {
     "p": "It provides incredible opportunities for film and television production. Its use is also expanding across a range of emerging forms of media and being adopted by industries far from Hollywood."
    },
    {
     "p": "This presentation dives into what’s emerging with the toolsets and in workforce preparation to make this happen."
    }
   ]
  },
  {
   "id": "a1274",
   "date": "2026-10-13",
   "start": "14:00",
   "end": "15:00",
   "title": "Forget About Getting Good Sound. Think Again About Telling Your Story",
   "url": "https://www.viewconference.it/article/1274",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "MEZZANINO",
   "roomFull": "MEZZANINO",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "markulano",
     "role": null,
     "remote": false
    },
    {
     "id": "patrushkamierzwa",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "storytelling"
   ],
   "venue": "OGR",
   "lede": "",
   "body": [
    {
     "p": "Mark Ulano is a production sound mixer best known for his Oscar-winning sound work on “Titanic” and his work with some of our most creative film directors - Martin Scorsese, JJ Abrams, Paul Thomas Anderson, Paul Haggis, Adam McKay, Stephen Frears, Robert Rodriguez – as well as his creative collaboration with Quentin Tarantino for 30 years. His work has been nominated for multiple Oscars, BAFTAs, CAS, AMPS and Golden Reel awards, Satellite and more."
    },
    {
     "p": "We will concentrate on what’s really going to make the difference in getting the audience connected to your film."
    },
    {
     "p": "And that should be your goal."
    },
    {
     "p": "And with your eye always on the budget and the clock, you’ll learn where you can find cheap money and how to use your time to put your money on the screen, not behind the camera. And no matter what your market is, never forget to entertain."
    },
    {
     "p": "By dissecting film clips and with a Socratic approach, Mr. Ulano will help you develop a critical thinking mindset to the industry’s least understood craft. You can have pretty visuals and moving performances but if you didn’t care about sound during production, your film maynot have the impact you set out to make. Think it’s too technical to bother with sound? Think again."
    }
   ]
  },
  {
   "id": "a1336",
   "date": "2026-10-13",
   "start": "15:15",
   "end": "16:15",
   "title": "Accelerating VFX Workloads: AI, Cloud, and Hardware in Production Today",
   "url": "https://www.viewconference.it/article/1336",
   "typeLabel": "Panel",
   "type": "Panel",
   "language": "English",
   "room": "BINARIO3",
   "roomFull": "BINARIO3",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "johncanning",
     "role": null,
     "remote": false
    },
    {
     "id": "robkonuch",
     "role": null,
     "remote": false
    },
    {
     "id": "darrenfrankel",
     "role": null,
     "remote": false
    },
    {
     "id": "seanwallitsch",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "vfx",
    "latest-techniques",
    "ai"
   ],
   "venue": "OGR",
   "lede": "",
   "body": [
    {
     "p": "VFX teams are being asked to deliver more with less — more shots, higher complexity, shorter schedules. This panel brings together a VFX supervisor currently in production on a large-scale Netflix series, a post-production technology leader at Adobe, a hardware partnerships director at AMD, and cloud infrastructure specialists at AWS to share what's working right now."
    },
    {
     "p": "The conversation focuses on specific workflows where AI and new tooling are measurably reducing time and cost: machine-learning-assisted roto and keying, elastic cloud rendering that scales to deadline without capital investment, GPU architectures enabling real-time look-dev, and pipeline integrations that remove manual handoffs between departments. Panelists will share what they've seen succeed in production, what's still maturing, and where they're investing next."
    },
    {
     "p": "Panelists:"
    },
    {
     "p": "• Rob Konuch — Digital Supervisor, One Piece (Netflix)"
    },
    {
     "p": "• Darren Frankel — Head of Film & Television, Adobe"
    },
    {
     "p": "• John Canning — Director, Strategic Partnerships – M&E, AMD"
    },
    {
     "p": "• Sean Wallitsch — Sr. Specialist Solutions Architect, Visual Compute, AWS"
    }
   ]
  },
  {
   "id": "a1280",
   "date": "2026-10-13",
   "start": "15:15",
   "end": "16:15",
   "title": "The Baking-of Bread Will Walk: Inside the NFB’s Animation Laboratory",
   "url": "https://www.viewconference.it/article/1280",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "FUCINE",
   "roomFull": "FUCINE",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "alexboya",
     "role": null,
     "remote": false
    },
    {
     "id": "jelenapopovic",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "animation"
   ],
   "venue": "OGR",
   "lede": "",
   "body": [
    {
     "p": "In this behind-the-scenes case study of the National Film Board of Canada animated short Bread Will Walk, director Alex Boya and producer Jelena Popović explore a four-year research and development process that combined traditional animation, stop-motion experimentation, digital compositing, 3D workflows, virtual production tests and emerging tools."
    },
    {
     "p": "Beginning with more than 4,000 hand-drawn ink-on-paper drawings, the project evolved through a series of prototypes and exploratory pipelines, testing bread-based stop-motion experiments, 3D-printed assets, Unity environments, VR previzand custom digital collage techniques. Rather than pursuing automation, the team ultimately used technology as a creative partner within a human-centred production process."
    },
    {
     "p": "Through production materials, failed AI experiments andexcerpts from the final film, the presentation examines how innovation can support artistic authorship while preserving the unpredictability, imperfection and expressive power of handmade animation. The talk also highlights how the NFBcontinues its long tradition of artistic and technical experimentation by creating spaces where filmmakers can test new tools while remaining grounded in storytelling and craft."
    }
   ]
  },
  {
   "id": "a1252",
   "date": "2026-10-13",
   "start": "15:15",
   "end": "16:15",
   "title": "Experiences and Learnings Casting and Directing Performances on the Horizon Series",
   "url": "https://www.viewconference.it/article/1252",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "MEZZANINO",
   "roomFull": "MEZZANINO",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "jochenwillemsen",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "games"
   ],
   "venue": "OGR",
   "lede": "",
   "body": [
    {
     "p": "This talk is aimed at anybody who might find themselves directing actors in a recording studio or on any type of stage. I will be talking about my personal process for casting and directing performances, using examples and experiences from various Horizon titles. People that attend would hopefully pick up a trick or two on how to help them get the performances they are after."
    }
   ]
  },
  {
   "id": "a1335",
   "date": "2026-10-13",
   "start": "16:30",
   "end": "17:30",
   "title": "TERRITORIAL: Creating a Stone Age Horror Film Across a Global Animation Pipeline",
   "url": "https://www.viewconference.it/article/1335",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "BINARIO3",
   "roomFull": "BINARIO3",
   "attendance": "In Person",
   "notes": [
    "Italian Premiere Talk"
   ],
   "separateTicket": false,
   "people": [
    {
     "id": "chrisbrowne",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "virtual-production"
   ],
   "venue": "OGR",
   "lede": "",
   "body": [
    {
     "p": "In this presentation, Chris shares how he built an initial proof of concept animated piece by himself, secured funding from a major studio, and turned the idea into an international production spanning three countries.\nFacing an ambitious film and a short schedule, Chris and his team deployed a range of technologies that allowed him to direct in real time across teams in Los Angeles, India and Japan."
    }
   ]
  },
  {
   "id": "a1223",
   "date": "2026-10-13",
   "start": "16:30",
   "end": "17:30",
   "title": "Toy Story 5 and Beyond: RenderMan XPU: The Next Chapter",
   "url": "https://www.viewconference.it/article/1223",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "FUCINE",
   "roomFull": "FUCINE",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "dylansisson",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "animation",
    "latest-techniques"
   ],
   "venue": "OGR",
   "lede": "",
   "body": [
    {
     "p": "RenderMan XPU is reshaping production workflows by bringing interactive and final-frame rendering closer together than ever before. This session explores the latest advances in Pixar's unified rendering architecture and how they help artists iterate faster, tackle increasingly complex productions, and spend more time creating."
    },
    {
     "p": "Using examples from Pixar productions, including Toy Story 5, and Pixar's RenderMan Challenge, we'll look at recent developments in lighting, look development, rendering, and stylized workflows, and how XPU is helping transform rendering from a production bottleneck into a creative accelerator."
    }
   ]
  },
  {
   "id": "a1285",
   "date": "2026-10-13",
   "start": "16:30",
   "end": "17:30",
   "title": "Managing Small to Mid-Sized VFX Projects",
   "url": "https://www.viewconference.it/article/1285",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "MEZZANINO",
   "roomFull": "MEZZANINO",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "juristanossek",
     "role": null,
     "remote": false
    },
    {
     "id": "alexandrastautmeister",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "vfx"
   ],
   "venue": "OGR",
   "lede": "",
   "body": [
    {
     "p": "The VFX production and supervision team of Alexandra Stautmeister and Juri Stanossek will discuss the requirements of small-scale VFX projects for German, European, and international markets. While it’s often about the needs of shows with 500 or more shots, this session focuses on projects ranging between 15 and 200 shots. One practical example will be Brian Kirk’s Dead of Winter starring Emma Thompson."
    }
   ]
  },
  {
   "id": "a1226",
   "date": "2026-10-13",
   "start": "17:45",
   "end": "18:45",
   "title": "From Capture to Distribution: How New Production Technologies Are Redefining Media",
   "url": "https://www.viewconference.it/article/1226",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "BINARIO3",
   "roomFull": "BINARIO3",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "eloichampagne",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "latest-techniques"
   ],
   "venue": "OGR",
   "lede": "",
   "body": [
    {
     "p": "What does it mean to “produce” media when the pipeline itself is evolving in real time? Emerging technologies—from neural representations to AI-assisted workflows—are not just improving tools but fundamentally reshaping the production ecosystem from capture to distribution. In doing so, they are transforming workflows, creative practices, and value chains."
    },
    {
     "p": "This talk unpacks how these shifts are redefining production—challenging conventional notions of authorship, pipeline structure, and collaboration. It highlights the emergence of new roles, evolving ways of working, and more flexible, iterative production models, as boundaries between disciplines continue to dissolve."
    },
    {
     "p": "It concludes by considering the strategic implications of these shifts, highlighting key convergences and underlying tensions while examining the evolving role of organizations in shaping what comes next."
    }
   ]
  },
  {
   "id": "a1283",
   "date": "2026-10-13",
   "start": "17:45",
   "end": "18:45",
   "title": "The VFX of Obsession",
   "url": "https://www.viewconference.it/article/1283",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "FUCINE",
   "roomFull": "FUCINE",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "petertimberlake",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "vfx"
   ],
   "venue": "OGR",
   "lede": "",
   "body": []
  },
  {
   "id": "a1331",
   "date": "2026-10-13",
   "start": "18:45",
   "end": "19:45",
   "title": "Behind the Visual Effects of ‘The Odyssey’",
   "url": "https://www.viewconference.it/article/1331",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "FUCINE",
   "roomFull": "FUCINE",
   "attendance": "In Person",
   "notes": [
    "Pre-Recorded Session Streamed on Site"
   ],
   "separateTicket": false,
   "people": [
    {
     "id": "andrewjackson",
     "role": null,
     "remote": true
    },
    {
     "id": "ianfailes",
     "role": "In conversation with",
     "remote": false
    }
   ],
   "topics": [
    "vfx"
   ],
   "venue": "OGR",
   "lede": "Pre-Recorded Session Streamed on Site",
   "body": [
    {
     "p": "Join Production VFX Supervisor Andrew Jackson for a behind-the-scenes look at the VFX of Christopher Nolan’s mythic action epic, ‘The Odyssey’. In conversation with Ian Failes, Editor of Befores & Afters, Andrew will discuss the visual effects work behind the first feature shot entirely on IMAX film, with all VFX work completed at 6k resolution. From complex compositing to digital creature work, discover how some of the film’s most challenging visual effects blended digital techniques with practical in-camera elements to enhance the epic world captured on set."
    }
   ]
  },
  {
   "id": "a1245",
   "date": "2026-10-14",
   "start": "09:00",
   "end": "10:00",
   "title": "Avatar: The Last Airbender Season 2 – Taming the Feathered Beast",
   "url": "https://www.viewconference.it/article/1245",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "BINARIO3",
   "roomFull": "BINARIO3",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "ameliedillig",
     "role": null,
     "remote": false
    },
    {
     "id": "emanuelfuchs",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "vfx"
   ],
   "venue": "OGR",
   "lede": "",
   "body": [
    {
     "p": "Go behind the scenes of Avatar: The Last AirbenderSeason 2 and discover the design and creation of one of the series' most iconic creatures: Wan Shi Tong."
    },
    {
     "p": "This session explores the complete VFX journey, from early concept development and creature design through to final on-screen execution. Attendees will gain an in-depth look at the creative and technical processes behind bringing Wan Shi Tong to life, including creature animation, CG environments, shot production, FX, and large-scale destruction work."
    },
    {
     "p": "Whether you're a VFX artist, CG generalist, or simply passionate about cinematic visual storytelling, this talk offers exclusive insights into the collaboration, artistry, and technology behind one of the standout sequences from Netflix's fan-favourite series."
    }
   ]
  },
  {
   "id": "a1284",
   "date": "2026-10-14",
   "start": "09:00",
   "end": "10:00",
   "title": "Spider-Man: Brand New Day",
   "url": "https://www.viewconference.it/article/1284",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "FUCINE",
   "roomFull": "FUCINE",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "jeromechen",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "vfx"
   ],
   "venue": "OGR",
   "lede": "",
   "body": [
    {
     "p": "Jerome Chen is a confirmed speaker at VIEW Conference 2026. Stay tuned for more info about his talk."
    }
   ]
  },
  {
   "id": "building-the-right-virtual-production-ecosystem-facing-ai-trends-14",
   "date": "2026-10-14",
   "start": "09:00",
   "end": "10:00",
   "title": "Building the Right Virtual Production Ecosystem Facing AI Trends",
   "url": null,
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "MEZZANINO",
   "roomFull": "MEZZANINO",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "carlosvilchisphd",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "virtual-production"
   ],
   "venue": "OGR",
   "lede": "",
   "body": []
  },
  {
   "id": "a1276",
   "date": "2026-10-14",
   "start": "10:15",
   "end": "11:15",
   "title": "One-Shot Camera Approach in God of War Ragnarok",
   "url": "https://www.viewconference.it/article/1276",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "BINARIO3",
   "roomFull": "BINARIO3",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "brunovelazquez",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "games"
   ],
   "venue": "OGR",
   "lede": "",
   "body": [
    {
     "p": "A behind-the-scenes look at how Santa Monica Studio used motion capture to deliver over five hours of seamless cinematics and achieve the ambitious one-shot camera experience in God of War Ragnarök"
    }
   ]
  },
  {
   "id": "a1272",
   "date": "2026-10-14",
   "start": "10:15",
   "end": "11:15",
   "title": "Forgotten Island",
   "url": "https://www.viewconference.it/article/1272",
   "typeLabel": "Panel",
   "type": "Panel",
   "language": "English",
   "room": "FUCINE",
   "roomFull": "FUCINE",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "joelcrawford",
     "role": null,
     "remote": false
    },
    {
     "id": "januelpmercado",
     "role": null,
     "remote": false
    },
    {
     "id": "seansexton",
     "role": null,
     "remote": false
    },
    {
     "id": "ryancarlson",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "animation"
   ],
   "venue": "OGR",
   "lede": "",
   "body": []
  },
  {
   "id": "a1319",
   "date": "2026-10-14",
   "start": "11:30",
   "end": "12:30",
   "title": "The VFX of Netflix The Boroughs",
   "url": "https://www.viewconference.it/article/1319",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "BINARIO3",
   "roomFull": "BINARIO3",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "tarademarco",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "vfx"
   ],
   "venue": "OGR",
   "lede": "",
   "body": []
  },
  {
   "id": "a1279",
   "date": "2026-10-14",
   "start": "11:30",
   "end": "12:30",
   "title": "GOAT",
   "url": "https://www.viewconference.it/article/1279",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "FUCINE",
   "roomFull": "FUCINE",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "tyreedillihay",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "animation"
   ],
   "venue": "OGR",
   "lede": "",
   "body": [
    {
     "p": "Director Tyree Dillihay is a confirmed speaker at VIEW Conference 2026. He'll be presenting behind the scenes details about the making of Sony Pictures Animation's GOAT."
    }
   ]
  },
  {
   "id": "a1315",
   "date": "2026-10-14",
   "start": "11:30",
   "end": "12:30",
   "title": "Out of Distribution II: Thriving Creatively in the Age of AI",
   "url": "https://www.viewconference.it/article/1315",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "MEZZANINO",
   "roomFull": "MEZZANINO",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "scotteaton",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "ai"
   ],
   "venue": "OGR",
   "lede": "",
   "body": [
    {
     "p": "In this updated version of his 2023 VIEW Conference talk, Scott revisits the question: \"How do we as creatives situate our work and careers in relationship to AI?\" After three years of relentless progress, that question is more pressing than ever. Densely illustrated with examples and anecdotes from a decade of his own work with machine learning and AI, the talk traces the field's trajectory from blurry 256px images to today's state of the art. Scott revisits some of his humorous early experiments, looks back at past predictions to see which held up, and asks where creative practice goes from here."
    }
   ]
  },
  {
   "id": "a1255",
   "date": "2026-10-14",
   "start": "12:45",
   "end": "13:45",
   "title": "VFX of House of the Dragon, Season 3",
   "url": "https://www.viewconference.it/article/1255",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "BINARIO3",
   "roomFull": "BINARIO3",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "dadieinarsson",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "vfx"
   ],
   "venue": "OGR",
   "lede": "",
   "body": []
  },
  {
   "id": "a1256",
   "date": "2026-10-14",
   "start": "12:45",
   "end": "13:45",
   "title": "From YouTube to Hollywood: the VFX of A24's Backrooms",
   "url": "https://www.viewconference.it/article/1256",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "FUCINE",
   "roomFull": "FUCINE",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "eddouglas",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "vfx"
   ],
   "venue": "OGR",
   "lede": "",
   "body": [
    {
     "p": "BACKROOMS Visual Effects Supervisor Edward Douglas dives into the vast and varied work behind A24's blockbuster hit film, including building out the sci-fi liminal world beyond the already massive 30,000 square foot set, creating VHS found footage requiring high fidelity VFX, a full CG pipeline expanding on director Kane Parsons original YouTube series processes, bending the rules of reality with the surreal No-Clipping effects and Still Lifes, as well as what it's like to work with a first-time feature director who's a VFX artist themself."
    }
   ]
  },
  {
   "id": "a1337",
   "date": "2026-10-14",
   "start": "12:45",
   "end": "13:45",
   "title": "The State of VFX: Navigating a Changing Market",
   "url": "https://www.viewconference.it/article/1337",
   "typeLabel": "Panel",
   "type": "Panel",
   "language": "English",
   "room": "MEZZANINO",
   "roomFull": "MEZZANINO",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "jeffdillinger",
     "role": null,
     "remote": false
    },
    {
     "id": "jonathanharris",
     "role": null,
     "remote": false
    },
    {
     "id": "garymundell",
     "role": null,
     "remote": false
    },
    {
     "id": "hiteshshah",
     "role": null,
     "remote": false
    },
    {
     "id": "thierrylevy",
     "role": null,
     "remote": false
    },
    {
     "id": "heikoburkardsmaier",
     "role": "Moderator",
     "remote": false
    }
   ],
   "topics": [
    "vfx"
   ],
   "venue": "OGR",
   "lede": "",
   "body": [
    {
     "p": "The VFX industry is facing a period of profound change. Shifting production volumes, increasing cost pressure, changing client expectations, consolidation, global competition, and continued uncertainty across the entertainment industry are challenging established business models and forcing companies to rethink how they operate."
    },
    {
     "p": "In this panel, CEOs, founders, and senior executives from across the VFX industry will discuss the current state of the market and the realities behind running and growing a VFX business today. What are the most pressing challenges facing studios? How are relationships between clients, vendors, and talent evolving? And what needs to change for the industry to build a more resilient and sustainable future?"
    },
    {
     "p": "Moving beyond the much-discussed topic of AI, this conversation focuses on the economic, structural, and human challenges shaping the VFX industry right now — and what they could mean for its future"
    }
   ]
  },
  {
   "id": "a1341",
   "date": "2026-10-14",
   "start": "13:00",
   "end": "17:00",
   "title": "The Stop-Motion Puppet Lab [SEPARATE TICKET] (2/4)",
   "url": "https://www.viewconference.it/article/1341",
   "typeLabel": "Lab",
   "type": "Lab",
   "language": "English",
   "room": "TECA-B / SOPPALCO",
   "roomFull": "TECA-B / SOPPALCO",
   "attendance": "In Person",
   "notes": [
    "In AREA SOPPALCO"
   ],
   "separateTicket": true,
   "people": [
    {
     "id": "chrislavis",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "animation"
   ],
   "venue": "OGR",
   "lede": "",
   "body": [
    {
     "h": "Overview"
    },
    {
     "p": "A four-day, hands-on stop-motion Puppet Lab with Oscar winner Chris Lavis — puppet building, animatics, and expressive movement."
    },
    {
     "h": "Purchase a Ticket for 16-hour / 4 day Chris Lavis Puppet Lab"
    },
    {
     "p": "ANYTHING CAN BE A STOP-MOTION PUPPET, EVEN YOU!"
    },
    {
     "p": "Join acclaimed oscar-winning filmmaker and animator Chris Lavis for an immersive four-day stop-motion Puppet Lab. Best known for Madame Tutli-Putli and the Oscar winning The Girl Who Cried Pearls, Lavis brings two decades of puppet filmmaking experience to a hands-on intensive Puppet Lab and lecture series, covering puppet construction, animatic creation, and emotive storytelling through gesture and movement. Participants will create puppets, learn animation methods, and work to create short stop-motion sequences. Ideal for professional and aspiring animators looking to push puppets into new creative territory."
    },
    {
     "p": "The lab has something for both beginners and professionals. Beginners will get a basic idea of stop motion principals, professionals will learn everything about the clyde henry process, from puppet building to live animatics, to animation philosophy. Tasks at the workshop will differ according to skill level. I’ll be working with everyone at their level."
    },
    {
     "p": "Event runs for four consecutive days from 13:00 to 17:00 CET each day for a total of 16 total hours of lab time with Chris Lavis and the up-to-14 other lab members. This lab will be limited to 15 persons and requires a separate ticket."
    },
    {
     "p": "NOTE: Attendees are requested to bring a camera to the lab if they already have one."
    },
    {
     "p": "Contact info@viewconference.it for any questions."
    },
    {
     "h": "Day 01 — Puppet Building"
    },
    {
     "p": "• Discuss workshop goals and overview of the four days"
    },
    {
     "p": "• 30-minute lecture: puppet creation and basic principles of stop-motion puppet design"
    },
    {
     "p": "• Puppet-building demonstration"
    },
    {
     "p": "• Participants build simple wire puppet armatures, individually or in pairs"
    },
    {
     "h": "Day 02 — Gesture, Animatics & Preparation"
    },
    {
     "p": "• 30-minute lecture: animation, gesture and animatics"
    },
    {
     "p": "• Introduction to the “Clyde Henry” technique of using live-action video animatics as reference for gesture, movement and performance"
    },
    {
     "p": "• Finish building puppets"
    },
    {
     "p": "• Shoot live-action reference animatics"
    },
    {
     "p": "• Set up cameras and prepare for animation"
    },
    {
     "h": "Day 03 — Animation"
    },
    {
     "p": "• 30-minute lecture: animation styles, approaches and techniques"
    },
    {
     "p": "• Animation demonstration"
    },
    {
     "p": "• Participants animate their puppets, individually or in pairs"
    },
    {
     "p": "• Review and discuss work in progress"
    },
    {
     "h": "Day 04 — Stop-Motion Beyond Puppets"
    },
    {
     "p": "• 30-minute lecture: stop-motion without puppets"
    },
    {
     "p": "• Explore unconventional animation techniques, materials and environments"
    },
    {
     "p": "• Move outside the studio to experiment with real-world objects and locations"
    },
    {
     "p": "• Participants create a short outdoor stop-motion film"
    },
    {
     "p": "• Assemble and screen workshop animations"
    },
    {
     "p": "• Group discussion and final questions"
    }
   ]
  },
  {
   "id": "a1313",
   "date": "2026-10-14",
   "start": "14:00",
   "end": "15:00",
   "title": "Crafting Complex Environments and Iconic Characters for 'Masters of the Universe'",
   "url": "https://www.viewconference.it/article/1313",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "BINARIO3",
   "roomFull": "BINARIO3",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "chrismclaughlin",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "vfx"
   ],
   "venue": "OGR",
   "lede": "",
   "body": [
    {
     "p": "Join DNEG VFX Supervisor Chris McLaughlin for a behind-the-scenes look at the visual effects that brought the legendary fantasy world of ‘Masters of the Universe’ to life on the big screen. In this session, Chris will break down the complex VFX work behind Eternia, from creating, destroying and restoring the fully digital city of Eternos to the large-scale ‘Battle of Grayskull’ sequence. He will also discuss the extensive digi-double and full-CG hero character work behind some of the franchise’s most iconic characters, including Skeletor, Cringer and Roboto."
    }
   ]
  },
  {
   "id": "a1236",
   "date": "2026-10-14",
   "start": "14:00",
   "end": "15:00",
   "title": "Crafting the World of SWAPPED",
   "url": "https://www.viewconference.it/article/1236",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "FUCINE",
   "roomFull": "FUCINE",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "noelletriaureau",
     "role": null,
     "remote": false
    },
    {
     "id": "juanluissanchez",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "animation",
    "vfx"
   ],
   "venue": "OGR",
   "lede": "",
   "body": [
    {
     "p": "Go behind-the-scenes of the Netflix/Skydance Animation feature SWAPPED, a visually ambitious film grounded in documentary-inspired realism. Discover how extensive research, design, early camera and scale tests shaped the film’s distinctive world—from the tiny woodland Pookoo to the towering forest giants known as the Dzo—where design, technology, and storytelling intersect."
    },
    {
     "p": "Featuring standout sequences like the underwater “Boogle Incident” this session reveals how iterative visual development and production innovation pushed creative boundaries while defining a cohesive cinematic vision."
    }
   ]
  },
  {
   "id": "a1298",
   "date": "2026-10-14",
   "start": "14:00",
   "end": "15:00",
   "title": "Scaling Without Breaking: VFX Production in Motion",
   "url": "https://www.viewconference.it/article/1298",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "MEZZANINO",
   "roomFull": "MEZZANINO",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "bogdanamidzic",
     "role": null,
     "remote": false
    },
    {
     "id": "nikolavucenovic",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "vfx"
   ],
   "venue": "OGR",
   "lede": "",
   "body": [
    {
     "p": "The modern VFX industry is defined by shifting deadlines and massive last-minute expansions. It starts with a single sequence and ends with a major chunk of the film. As modern productions demand unprecedented flexibility, VFX studios must be built to scale on demand. Join Crater Studio as we break down the integration of smart tools, automated shot ingestion, and adaptive compositing workflows that allow our team to seamlessly handle a 10x increase in shot count—delivering massive volume without compromising the art. This session offers an inside look at the operational strategies, flexible pipelines, and dynamic talent management required to absorb exponential scope creep. Discover how Crater Studio builds workflows designed not just for the initial brief, but for the inevitable tenfold expansion demanded by modern feature productions."
    }
   ]
  },
  {
   "id": "a1339",
   "date": "2026-10-14",
   "start": "15:15",
   "end": "16:15",
   "title": "Outer Banks S5: New Tools, Traditional Craft",
   "url": "https://www.viewconference.it/article/1339",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "BINARIO3",
   "roomFull": "BINARIO3",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "alessandrosalis",
     "role": null,
     "remote": false
    },
    {
     "id": "larrydetwiler",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "storytelling",
    "ai"
   ],
   "venue": "OGR",
   "lede": "",
   "body": [
    {
     "p": "How AI and traditional VFX came together to deliver an ambitious season"
    }
   ]
  },
  {
   "id": "a1254",
   "date": "2026-10-14",
   "start": "15:15",
   "end": "16:15",
   "title": "Resident Evil (2026)",
   "url": "https://www.viewconference.it/article/1254",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "FUCINE",
   "roomFull": "FUCINE",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "alessandroongaro",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "vfx"
   ],
   "venue": "OGR",
   "lede": "",
   "body": [
    {
     "p": "Alessandro Ongaro is a confirmed speaker at VIEW Conference 2026. Stay tuned for more info about his talk."
    }
   ]
  },
  {
   "id": "a1332",
   "date": "2026-10-14",
   "start": "15:15",
   "end": "16:15",
   "title": "Throughline: Three Months, or Forty Years?",
   "url": "https://www.viewconference.it/article/1332",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "MEZZANINO",
   "roomFull": "MEZZANINO",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "kevinbaillie",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "latest-techniques",
    "ai"
   ],
   "venue": "OGR",
   "lede": "",
   "body": [
    {
     "p": "Most of the industry is talking about what AI will do to our work. I've been spending every waking hour finding out what it can do FOR it."
    },
    {
     "p": "Three months ago Throughline didn't exist. Today it is the engine of a real show: the breakdowns, the schedules, the approvals, the media, the folders on the drive from anywhere in the world, the VFX turnovers and the final deliveries. The people who run the production still make every call. It just brings order to the chaos."
    },
    {
     "p": "I built Throughline from the production side of the table, with LLMs doing most of the typing. This talk is the field notes. What held up. What was noise. Where the machine surprised me, where it fooled me, and what it cost the morning I stopped checking. How the job turned from writing code into encoding a lifetime of filmmaking experience into software."
    },
    {
     "p": "If you have ever said \"someone should build that,\" this is the talk that says: you're someone. Three months, or forty years - that part is your call."
    }
   ]
  },
  {
   "id": "a1314",
   "date": "2026-10-14",
   "start": "16:30",
   "end": "17:30",
   "title": "Dinosaurs, Jungle & Pipeline: Behind the Craft of Paw Patrol: The Dino Movie",
   "url": "https://www.viewconference.it/article/1314",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "BINARIO3",
   "roomFull": "BINARIO3",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "sylvainsalame",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "animation"
   ],
   "venue": "OGR",
   "lede": "",
   "body": [
    {
     "p": "From prehistoric giants to dense jungles, bringing PAW Patrol: The Dino Movie to the big screen required balancing stylized IP aesthetic goals with high-volume feature pipeline challenges. Join Mikros Animation's conference for a practical look at the technical workflows and creative problem-solving behind their latest feature."
    },
    {
     "p": "This session breaks down three core production pillars:"
    },
    {
     "p": "• Creature Design: Translating stylized yet believable dinosaurs from vision to screen."
    },
    {
     "p": "• World-Building: Constructing a rich, organic jungle environment through seamless workflows across Concept, FX, Lighting, and Compositing."
    },
    {
     "p": "• Craft, Tech, and Team Leadership: A look at what's needed to deliver a major animated feature."
    }
   ]
  },
  {
   "id": "a1308",
   "date": "2026-10-14",
   "start": "16:30",
   "end": "17:30",
   "title": "Industry Executives Shaping the Future of Cinema",
   "url": "https://www.viewconference.it/article/1308",
   "typeLabel": "Panel",
   "type": "Panel",
   "language": "English",
   "room": "FUCINE",
   "roomFull": "FUCINE",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "janetlewin",
     "role": null,
     "remote": false
    },
    {
     "id": "laurensehrmann",
     "role": null,
     "remote": false
    },
    {
     "id": "michellegrady",
     "role": null,
     "remote": false
    },
    {
     "id": "hollyedwards",
     "role": null,
     "remote": false
    },
    {
     "id": "shawnwalsh",
     "role": null,
     "remote": false
    },
    {
     "id": "ronfrankel",
     "role": null,
     "remote": false
    },
    {
     "id": "henrikfett",
     "role": null,
     "remote": false
    },
    {
     "id": "ianfailes",
     "role": "Moderator",
     "remote": false
    }
   ],
   "topics": [
    "storytelling",
    "career-journeys"
   ],
   "venue": "OGR",
   "lede": "",
   "body": []
  },
  {
   "id": "the-future-of-filmmaking-directors-panel-14",
   "date": "2026-10-14",
   "start": "17:45",
   "end": "18:45",
   "title": "The Future of Filmmaking: Directors Panel",
   "url": null,
   "typeLabel": "Panel",
   "type": "Panel",
   "language": "English",
   "room": "FUCINE",
   "roomFull": "FUCINE",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "joelcrawford",
     "role": null,
     "remote": false
    },
    {
     "id": "kennaharris",
     "role": null,
     "remote": false
    },
    {
     "id": "januelpmercado",
     "role": null,
     "remote": false
    },
    {
     "id": "tyreedillihay",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "storytelling"
   ],
   "venue": "OGR",
   "lede": "",
   "body": []
  },
  {
   "id": "a1231",
   "date": "2026-10-14",
   "start": "17:45",
   "end": "19:15",
   "title": "From Sketch to Screen: AI-Powered Storytelling",
   "url": "https://www.viewconference.it/article/1231",
   "typeLabel": "Workshop",
   "type": "Workshop",
   "language": "English",
   "room": "BINARIO3",
   "roomFull": "BINARIO3",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "setarehsamandari",
     "role": null,
     "remote": false
    },
    {
     "id": "habibzargarpour",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "storytelling",
    "ai"
   ],
   "venue": "OGR",
   "lede": "",
   "body": [
    {
     "p": "Join us for an innovative workshop designed to empower you in transforming your artistic vision into compelling visuals through the power of AI. In this session, you will learn how to bring your stories to life using your own sketches and layouts, allowing you to compose captivating shots that resonate with your unique perspective."
    },
    {
     "h": "Workshop Highlights:"
    },
    {
     "p": "• Harnessing AI Tools: Discover how to use advanced AI tools to convert your hand-drawn sketches into stunning, photorealistic or stylized renders that accurately represent your creative vision."
    },
    {
     "p": "• Creating 3D Environments: Learn to develop immersive 3D environments based on those images, effectively expanding your storytelling capabilities."
    },
    {
     "p": "• Procedural World Generation: Gain insights into generating procedural worlds, laying out your characters and elements within the scene, and strategically placing cameras for optimal storytelling impact."
    },
    {
     "p": "This workshop is a fantastic opportunity to explore how AI can enhance your creative process and help articulate your narrative more effectively. Whether you are a filmmaker, artist, or storyteller, these tools will be instrumental in bringing your imaginative concepts to fruition."
    }
   ]
  },
  {
   "id": "a1316",
   "date": "2026-10-14",
   "start": "17:45",
   "end": "19:15",
   "title": "The Sonic Circle of Trust",
   "url": "https://www.viewconference.it/article/1316",
   "typeLabel": "Workshop",
   "type": "Workshop",
   "language": "English",
   "room": "MEZZANINO",
   "roomFull": "MEZZANINO",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "markulano",
     "role": null,
     "remote": false
    },
    {
     "id": "patrushkamierzwa",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "storytelling"
   ],
   "venue": "OGR",
   "lede": "",
   "body": [
    {
     "p": "Your Creative Use of Sound Begins in Preproduction. Director-Led Sound Design from Script to ScreenSound is not just a post-production fix—it is a foundational storytelling tool. This interactive, two-hour workshop explores how visionary directors can integrate sound artists into their creative \"circle of trust\" from the earliest stages of pre-production. When treated as creative advocates for the director's vision, sound teams can elevate the narrative by capturing performance, effects, and environment in ways that deeply reveal character. Participants will walk away with a practical blueprint for fostering this collaborative philosophy, ensuring that audio is seamlessly woven into the creative palette to protect and amplify directorial intent."
    }
   ]
  },
  {
   "id": "team-deakins-book-signing-14",
   "date": "2026-10-14",
   "start": "18:45",
   "end": "19:30",
   "title": "Team Deakins Book Signing",
   "url": null,
   "typeLabel": "Signing",
   "type": "Signing",
   "language": "English",
   "room": "BOOKSTORE",
   "roomFull": "BOOKSTORE",
   "attendance": "In Person",
   "notes": [
    "Breakpoint Bookstore Near Reception"
   ],
   "separateTicket": false,
   "people": [
    {
     "id": "sirrogerdeakins",
     "role": null,
     "remote": false
    },
    {
     "id": "jamesellisdeakins",
     "role": null,
     "remote": false
    }
   ],
   "topics": [],
   "venue": "OGR",
   "lede": "",
   "body": []
  },
  {
   "id": "disclosure-day-14",
   "date": "2026-10-14",
   "start": "20:30",
   "end": "23:00",
   "title": "Disclosure Day",
   "url": null,
   "typeLabel": "Screening",
   "type": "Screening",
   "language": "English",
   "room": "CINEMA MASSIMO",
   "roomFull": "CINEMA MASSIMO - Via Giuseppe Verdi, 18",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "matthewebutler",
     "role": "Introduced by",
     "remote": false
    },
    {
     "id": "joelbehrens",
     "role": "Introduced by",
     "remote": false
    },
    {
     "id": "lizbernard",
     "role": "Introduced by",
     "remote": false
    }
   ],
   "topics": [],
   "venue": "Cinema Massimo",
   "lede": "",
   "body": []
  },
  {
   "id": "hybrid-tracking-workflows-for-virtual-production-15",
   "date": "2026-10-15",
   "start": "09:00",
   "end": "10:00",
   "title": "Hybrid Tracking Workflows for Virtual Production",
   "url": null,
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "BINARIO3",
   "roomFull": "BINARIO3",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "carlosvilchisphd",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "virtual-production"
   ],
   "venue": "OGR",
   "lede": "",
   "body": []
  },
  {
   "id": "a1330",
   "date": "2026-10-15",
   "start": "09:00",
   "end": "10:00",
   "title": "HEXED",
   "url": "https://www.viewconference.it/article/1330",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "FUCINE",
   "roomFull": "FUCINE",
   "attendance": "In Person",
   "notes": [
    "Italian Premiere Talk"
   ],
   "separateTicket": false,
   "people": [
    {
     "id": "yvettmerino",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "animation"
   ],
   "venue": "OGR",
   "lede": "",
   "body": [
    {
     "p": "Exclusive Look at Walt Disney Animation Studios’ upcoming animated feature Disney’s “HEXED”"
    }
   ]
  },
  {
   "id": "a1230",
   "date": "2026-10-15",
   "start": "09:00",
   "end": "10:00",
   "title": "Beyond the Frame: The Fusion of Hybrid VFX, AI and Live Action",
   "url": "https://www.viewconference.it/article/1230",
   "typeLabel": "Panel",
   "type": "Panel",
   "language": "English",
   "room": "MEZZANINO",
   "roomFull": "MEZZANINO",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "setarehsamandari",
     "role": null,
     "remote": false
    },
    {
     "id": "habibzargarpour",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "animation",
    "vfx",
    "ai"
   ],
   "venue": "OGR",
   "lede": "",
   "body": [
    {
     "p": "Join us for an exciting panel discussion exploring the newest frontier of theatrical filmmaking, where live action, AI, and visual effects converge into a new hybrid workflow. This presentation will take you behind the scenes of groundbreaking AI-augmented productions, revealing the creative processes, emerging tools, and technical innovations reshaping how stories are brought to the big screen."
    },
    {
     "p": "Discover how AI and VFX now work hand in hand with the camera and the performer — from virtual production and generative imagery to new Grey Screen pipelines that preserve the director's vision while opening possibilities that were unimaginable only a few years ago. Our expert panel will share insights on the challenges and triumphs of integrating cutting-edge technology into the cinematic craft, showing how collaboration between artists can increase and these new tools can deepen the storytelling experience rather than replace it.\nWhether you're a filmmaker, VFX artist, or tech enthusiast, this session promises to inspire and ignite your creative imagination as we explore the future of theatrical filmmaking!"
    }
   ]
  },
  {
   "id": "a1318",
   "date": "2026-10-15",
   "start": "10:15",
   "end": "11:15",
   "title": "Keeping the Artist in the Loop: From Lab to Storytelling",
   "url": "https://www.viewconference.it/article/1318",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "BINARIO3",
   "roomFull": "BINARIO3",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "eloichampagne",
     "role": null,
     "remote": false
    },
    {
     "id": "mashashugrina",
     "role": null,
     "remote": true
    }
   ],
   "topics": [
    "storytelling",
    "ai"
   ],
   "venue": "OGR",
   "lede": "",
   "body": [
    {
     "h": "Lessons from the NFB-NVIDIA Collaboration"
    },
    {
     "p": "What happens when researchers and storytellers work together to create the next generation of creative tools?"
    },
    {
     "p": "The National Film Board of Canada (NFB) and NVIDIA come from different worlds. One is driven by research, experimentation, and technological discovery. The other is grounded in storytelling, creative practice, and the demands of bringing stories to the screen. Yet both share a common goal: creating tools that empower creators."
    },
    {
     "p": "This talk explores an ongoing collaboration between the two organizations and the lessons learned while bridging the gap between the laboratory and the studio. Rather than focusing on a specific technology, we will examine the collaborative process itself: how researchers, technical directors, and creators communicate across disciplines, how artistic needs can help shape technical exploration, and how ideas evolve when exposed to real creative workflows."
    },
    {
     "p": "Through practical examples and candid reflections, we will touch on the communication and technical challenges that arise when working on emerging technologies across organization and geographic lines, and how we are working toward solving them in our ongoing collaboration."
    },
    {
     "p": "More than a case study, this session is an invitation to rethink how creative technologies are conceived, developed, and refined. By keeping artists in the loop, researchers and creators can move beyond a traditional developer-user relationship and toward a more collaborative model of innovation, where discovery and creativity evolve together."
    },
    {
     "h": "How can researchers and creators build better tools together?"
    },
    {
     "p": "Join Masha Shugrina (NVIDIA) and Eloi Champagne (NFB) for a behind-the-scenes look at an ongoing collaboration between a cutting-edge research lab and an innovative storytelling organization. Through lessons learned, challenges, and unexpected discoveries, they explore a more collaborative approach to designing and developing creative tools."
    }
   ]
  },
  {
   "id": "a1291",
   "date": "2026-10-15",
   "start": "10:15",
   "end": "11:15",
   "title": "VFX of Disclosure Day",
   "url": "https://www.viewconference.it/article/1291",
   "typeLabel": "Panel",
   "type": "Panel",
   "language": "English",
   "room": "FUCINE",
   "roomFull": "FUCINE",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "matthewebutler",
     "role": null,
     "remote": false
    },
    {
     "id": "joelbehrens",
     "role": null,
     "remote": false
    },
    {
     "id": "lizbernard",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "vfx"
   ],
   "venue": "OGR",
   "lede": "",
   "body": []
  },
  {
   "id": "a1263",
   "date": "2026-10-15",
   "start": "11:30",
   "end": "12:30",
   "title": "Masters of the Universe: an Epic Chase Through Eternia",
   "url": "https://www.viewconference.it/article/1263",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "BINARIO3",
   "roomFull": "BINARIO3",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "josephkasparian",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "vfx"
   ],
   "venue": "OGR",
   "lede": "",
   "body": [
    {
     "p": "Join Joseph Kasparian, Executive VFX Supervisor at Rodeo FX, for an in-depth look at the visual effects work behind the latest Masters of the Universe film. This session explores the technical and creative journey of crafting the film's ambitious 10-minute Skysled chase sequence, one of the project's most complex action scenes. We will delve into how the team collaborated early in pre-production to define the visual language of Eternia, balancing practical photography with large-scale digital environments and complex vehicle rigging. Attendees will get a behind-the-scenes look at the workflow, from translating iconic 1980s vehicle designs into fully rigged digital assets to the choreography of large-scale explosions and the seamless integration of geothermal landscapes into the film's vibrant world"
    }
   ]
  },
  {
   "id": "a1227",
   "date": "2026-10-15",
   "start": "11:30",
   "end": "12:30",
   "title": "Hoppers",
   "url": "https://www.viewconference.it/article/1227",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "FUCINE",
   "roomFull": "FUCINE",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "danielchong",
     "role": null,
     "remote": false
    },
    {
     "id": "nicoleparadisgrindle",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "animation"
   ],
   "venue": "OGR",
   "lede": "",
   "body": [
    {
     "p": "Daniel Chong is a confirmed speaker at VIEW Conference 2026. Stay tuned for more information about his talk."
    }
   ]
  },
  {
   "id": "a1267",
   "date": "2026-10-15",
   "start": "11:30",
   "end": "12:30",
   "title": "Acquisition and Investment: Promise and Peril",
   "url": "https://www.viewconference.it/article/1267",
   "typeLabel": "Panel",
   "type": "Panel",
   "language": "English",
   "room": "MEZZANINO",
   "roomFull": "MEZZANINO",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "garymundell",
     "role": null,
     "remote": false
    },
    {
     "id": "davidli",
     "role": null,
     "remote": false
    },
    {
     "id": "chrisspry",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "career-journeys"
   ],
   "venue": "OGR",
   "lede": "",
   "body": [
    {
     "p": "Every founder eventually faces the question: sell to a larger competitor, stay independent, or take on investment capital? For visual effects studios navigating consolidation, tightening streamer budgets, and the rise of AI, institutional capital can be rocket fuel — funding global scale, new geographies, and the R&D that high-end craft now demands — or it can quietly reshape a studio in ways its founders never intended."
    },
    {
     "p": "This session brings that question to life through three vantage points that rarely share a stage: the investor writing the check, a founder and operator whose studio scaled inside a capital-backed group, and a founder whose studio took private equity ownership and ultimately closed its doors. Expect a frank conversation about control, culture, and creative independence — and a clear-eyed look at what capital can buy, what it can’t, and the questions every creative leader should ask before signing."
    }
   ]
  },
  {
   "id": "a1234",
   "date": "2026-10-15",
   "start": "11:30",
   "end": "12:30",
   "title": "AI Filmmaking: Creative Possibilities, and Responsible Practice, and the Question of Truth",
   "url": "https://www.viewconference.it/article/1234",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "TECA-B / SOPPALCO",
   "roomFull": "TECA-B / SOPPALCO",
   "attendance": "In Person",
   "notes": [
    "in TECA-B"
   ],
   "separateTicket": false,
   "people": [
    {
     "id": "anthonygiacchino",
     "role": null,
     "remote": true
    },
    {
     "id": "rochelegloor",
     "role": null,
     "remote": true
    }
   ],
   "topics": [
    "career-journeys"
   ],
   "venue": "OGR",
   "lede": "",
   "body": [
    {
     "p": "Generative AI has opened new creative possibilities for filmmakers, which comes with real responsibilities. This talk walks through the creative workflow behind an AI-generated silent documentary, confronts synthetic media as means to fabricate historical \"evidence,\" and addresses the need for AI literacy, responsibility and understanding how to fact-check. It also offers a positive and new approach to using this technology in documentary filmmaking."
    },
    {
     "p": "The use case comes from experience developing and teaching AI in Filmmaking: A Critical Exploration at MFA Computer Arts, SVA. It will conclude with a screening of the silent documentary film the students produced, called The Good Italian, made with generative AI, archival images, first-source research, and traditional tools."
    }
   ]
  },
  {
   "id": "a1270",
   "date": "2026-10-15",
   "start": "12:45",
   "end": "13:45",
   "title": "AI Done Right: Deep Editor Use Cases in the FALL Film Series",
   "url": "https://www.viewconference.it/article/1270",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "BINARIO3",
   "roomFull": "BINARIO3",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "hiteshshah",
     "role": null,
     "remote": false
    },
    {
     "id": "scottmann",
     "role": null,
     "remote": true
    }
   ],
   "topics": [
    "ai"
   ],
   "venue": "OGR",
   "lede": "",
   "body": [
    {
     "p": "Join FALL director & FALL 2: DEADPOINT co-writer Scott Mann and BOT VFX Founder and Chairman Hitesh Shah as they go behind-the-scenes on the visual effects in the FALL film series and share the process of developing and utilizing the game-changing assistive AI tools that brought these films to life."
    }
   ]
  },
  {
   "id": "a1243",
   "date": "2026-10-15",
   "start": "12:45",
   "end": "13:45",
   "title": "Walking With Animators: a Documentary 8 Years in the Making",
   "url": "https://www.viewconference.it/article/1243",
   "typeLabel": "Panel",
   "type": "Panel",
   "language": "English",
   "room": "FUCINE",
   "roomFull": "FUCINE",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "halhickel",
     "role": null,
     "remote": false
    },
    {
     "id": "eloichampagne",
     "role": null,
     "remote": false
    },
    {
     "id": "alexandreponcet",
     "role": null,
     "remote": false
    },
    {
     "id": "delphinecoudray",
     "role": null,
     "remote": false
    },
    {
     "id": "tomgibbons",
     "role": null,
     "remote": false
    },
    {
     "id": "eugenieponcet",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "animation",
    "career-journeys"
   ],
   "venue": "OGR",
   "lede": "",
   "body": []
  },
  {
   "id": "a1317",
   "date": "2026-10-15",
   "start": "12:45",
   "end": "13:45",
   "title": "Capacity Paradox: Building Resilient, High-Impact Leadership in VFX",
   "url": "https://www.viewconference.it/article/1317",
   "typeLabel": "Panel",
   "type": "Panel",
   "language": "English",
   "room": "MEZZANINO",
   "roomFull": "MEZZANINO",
   "attendance": "In Person",
   "notes": [
    "In Collaboration with VES"
   ],
   "separateTicket": false,
   "people": [
    {
     "id": "janetlewin",
     "role": null,
     "remote": false
    },
    {
     "id": "magsarnowska",
     "role": null,
     "remote": false
    },
    {
     "id": "michellegrady",
     "role": null,
     "remote": false
    },
    {
     "id": "christinacaspersroemer",
     "role": "Moderator",
     "remote": false
    }
   ],
   "topics": [
    "vfx"
   ],
   "venue": "OGR",
   "lede": "",
   "body": []
  },
  {
   "id": "a1250",
   "date": "2026-10-15",
   "start": "13:00",
   "end": "17:00",
   "title": "The Stop-Motion Puppet Lab [SEPARATE TICKET] (3/4)",
   "url": "https://www.viewconference.it/article/1250",
   "typeLabel": "Lab",
   "type": "Lab",
   "language": "English",
   "room": "TECA-B / SOPPALCO",
   "roomFull": "TECA-B / SOPPALCO",
   "attendance": "In Person",
   "notes": [
    "Separate Ticket in AREA SOPPALCO"
   ],
   "separateTicket": true,
   "people": [
    {
     "id": "chrislavis",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "animation"
   ],
   "venue": "OGR",
   "lede": "16-hours over 4 days. Separate Ticket, Limit 15",
   "body": [
    {
     "h": "Overview"
    },
    {
     "p": "A four-day, hands-on stop-motion Puppet Lab with Oscar winner Chris Lavis — puppet building, animatics, and expressive movement."
    },
    {
     "h": "Purchase a Ticket for 16-hour / 4 day Chris Lavis Puppet Lab"
    },
    {
     "p": "ANYTHING CAN BE A STOP-MOTION PUPPET, EVEN YOU!"
    },
    {
     "p": "Join acclaimed oscar-winning filmmaker and animator Chris Lavis for an immersive four-day stop-motion Puppet Lab. Best known for Madame Tutli-Putli and the Oscar winning The Girl Who Cried Pearls, Lavis brings two decades of puppet filmmaking experience to a hands-on intensive Puppet Lab and lecture series, covering puppet construction, animatic creation, and emotive storytelling through gesture and movement. Participants will create puppets, learn animation methods, and work to create short stop-motion sequences. Ideal for professional and aspiring animators looking to push puppets into new creative territory."
    },
    {
     "p": "The lab has something for both beginners and professionals. Beginners will get a basic idea of stop motion principals, professionals will learn everything about the clyde henry process, from puppet building to live animatics, to animation philosophy. Tasks at the workshop will differ according to skill level. I’ll be working with everyone at their level."
    },
    {
     "p": "Event runs for four consecutive days from 13:00 to 17:00 CET each day for a total of 16 total hours of lab time with Chris Lavis and the up-to-14 other lab members. This lab will be limited to 15 persons and requires a separate ticket."
    },
    {
     "p": "NOTE: Attendees are requested to bring a camera to the lab if they already have one."
    },
    {
     "p": "Contact info@viewconference.it for any questions."
    },
    {
     "h": "Day 01 — Puppet Building"
    },
    {
     "p": "• Discuss workshop goals and overview of the four days"
    },
    {
     "p": "• 30-minute lecture: puppet creation and basic principles of stop-motion puppet design"
    },
    {
     "p": "• Puppet-building demonstration"
    },
    {
     "p": "• Participants build simple wire puppet armatures, individually or in pairs"
    },
    {
     "h": "Day 02 — Gesture, Animatics & Preparation"
    },
    {
     "p": "• 30-minute lecture: animation, gesture and animatics"
    },
    {
     "p": "• Introduction to the “Clyde Henry” technique of using live-action video animatics as reference for gesture, movement and performance"
    },
    {
     "p": "• Finish building puppets"
    },
    {
     "p": "• Shoot live-action reference animatics"
    },
    {
     "p": "• Set up cameras and prepare for animation"
    },
    {
     "h": "Day 03 — Animation"
    },
    {
     "p": "• 30-minute lecture: animation styles, approaches and techniques"
    },
    {
     "p": "• Animation demonstration"
    },
    {
     "p": "• Participants animate their puppets, individually or in pairs"
    },
    {
     "p": "• Review and discuss work in progress"
    },
    {
     "h": "Day 04 — Stop-Motion Beyond Puppets"
    },
    {
     "p": "• 30-minute lecture: stop-motion without puppets"
    },
    {
     "p": "• Explore unconventional animation techniques, materials and environments"
    },
    {
     "p": "• Move outside the studio to experiment with real-world objects and locations"
    },
    {
     "p": "• Participants create a short outdoor stop-motion film"
    },
    {
     "p": "• Assemble and screen workshop animations"
    },
    {
     "p": "• Group discussion and final questions"
    }
   ]
  },
  {
   "id": "a1329",
   "date": "2026-10-15",
   "start": "14:00",
   "end": "15:00",
   "title": "Creative Control in the Age of AI Agents",
   "url": "https://www.viewconference.it/article/1329",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "BINARIO3",
   "roomFull": "BINARIO3",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "jeffkember",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "ai"
   ],
   "venue": "OGR",
   "lede": "",
   "body": [
    {
     "p": "AI agents are beginning to reshape creative pipelines - not by replacing the tools artists already know, but by connecting and orchestrating them in new ways. This session explores how AI-native production pipelines can use MCP and existing creative applications to give artists greater control over complex, multi-step workflows. The focus is on controllability, directability, and keeping the artist firmly in the loop as agents move from simple assistants to active collaborators across production."
    }
   ]
  },
  {
   "id": "a1266",
   "date": "2026-10-15",
   "start": "14:00",
   "end": "15:00",
   "title": "'Ford v Ferrari' to ‘Logan:' A Conversation with Oscar-Winning Film Editor Michael McCusker, ACE",
   "url": "https://www.viewconference.it/article/1266",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "FUCINE",
   "roomFull": "FUCINE",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "michaelmccuskerace",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "storytelling"
   ],
   "venue": "OGR",
   "lede": "",
   "body": [
    {
     "p": "Oscar winning film editor Michael McCusker, ACE, explores storytelling and how a movie comes together in the cutting room in conversation with journalist Carolyn Giardina. Topics will include how a story is shaped in the cutting room, and the collaborative process between editor and director, as well as with department heads from VFX to sound, in a discussion for both students and professionals. This will includes examples and insights from his decades of work, including Ford v Ferrari, for which he won a BAFTA and Academy Award.. MIke’s credits also include Walk the Line, Logan, Deadpool 2, 3:10 to Yuma, and The Greatest Showman."
    }
   ]
  },
  {
   "id": "a1269",
   "date": "2026-10-15",
   "start": "14:00",
   "end": "15:00",
   "title": "Masters of the Universe with Proof Inc.",
   "url": "https://www.viewconference.it/article/1269",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "MEZZANINO",
   "roomFull": "MEZZANINO",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "benjyriehl",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "vfx"
   ],
   "venue": "OGR",
   "lede": "",
   "body": [
    {
     "p": "Join the team from Proof Inc. for a look at the visualization work behind Masters of the Universe. From early explorations of Eternia to massive battle sequences at Castle Grayskull, Proof’s production, previs, and postvis teams helped shape the film’s scale, action, and visual storytelling across nearly 2,000 shots. This session will explore the creative, technical, and business workflows behind complex character animation, large-scale CG battles, and high-impact visual effects, revealing how modern visualization pipelines helped bring this iconic fantasy universe to life."
    }
   ]
  },
  {
   "id": "a1264",
   "date": "2026-10-15",
   "start": "15:15",
   "end": "16:15",
   "title": "Avatar: The Last Airbender - Meet the Earth Kingdom",
   "url": "https://www.viewconference.it/article/1264",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "BINARIO3",
   "roomFull": "BINARIO3",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "julienhery",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "vfx"
   ],
   "venue": "OGR",
   "lede": "",
   "body": [
    {
     "p": "Season 2 of Netflix's live-action Avatar: The Last Airbender brought new elemental challenges to the RodeoFX team. In this session, VFX Supervisor Julien Hery focuses on two of the season's standout FX accomplishments. First, he'll break down earth banding, a bending variant requiring rock and soil to play together and snap into projectile forms while retaining a sense of raw physical weight. Julien will cover the look development and simulation pipeline built to deliver consistent results across all shots. He'll then dive into the signature FX developed for Toph Beifong, whose seismic sonar vision demanded a bespoke setup to translate her earth-sense into a compelling, character-defining visual, one that had to feel both otherworldly and immediately readable on screen."
    }
   ]
  },
  {
   "id": "a1300",
   "date": "2026-10-15",
   "start": "15:15",
   "end": "16:15",
   "title": "The Puzzle: Personal Work vs Commercial Work",
   "url": "https://www.viewconference.it/article/1300",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "FUCINE",
   "roomFull": "FUCINE",
   "attendance": "In Person",
   "notes": [
    "Italian premiere screening of \"The Trouble with Peter\""
   ],
   "separateTicket": false,
   "people": [
    {
     "id": "robertvalley",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "animation",
    "career-journeys"
   ],
   "venue": "OGR",
   "lede": "Italian premiere screening of \"The Trouble with Peter\"",
   "body": [
    {
     "p": "In this 1 hour presentation Robert takes us on a journey through his work history where he tries to strike a delicate balance between the work he does for money (which is necessary) VS the work he does for himself (also necessary in a different way.)"
    }
   ]
  },
  {
   "id": "a1241",
   "date": "2026-10-15",
   "start": "15:15",
   "end": "16:15",
   "title": "Beyond the Panel: Bringing Manga to Life",
   "url": "https://www.viewconference.it/article/1241",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "MEZZANINO",
   "roomFull": "MEZZANINO",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "jeffdillinger",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "vfx",
    "storytelling"
   ],
   "venue": "OGR",
   "lede": "",
   "body": [
    {
     "p": "Manga has a visual language all its own. It can make impossible situations, exaggerated performances, and fantastical worlds feel completely natural. But what happens when those drawings are put in motion on the screen?"
    }
   ]
  },
  {
   "id": "a1253",
   "date": "2026-10-15",
   "start": "16:30",
   "end": "17:30",
   "title": "From Myth to Maelstrom: Building Percy Jackson and the Sea of Monsters",
   "url": "https://www.viewconference.it/article/1253",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "BINARIO3",
   "roomFull": "BINARIO3",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "thomasschelesny",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "vfx"
   ],
   "venue": "OGR",
   "lede": "",
   "body": [
    {
     "p": "Bringing Giant Creatures and a Storm-Tossed Ocean to Life"
    },
    {
     "p": "Presented by: Thomas Schelesny, Visual Effects Supervisor, Image Engine"
    },
    {
     "p": "This session breaks down how Image Engine brought the Sea of Monsters sequence to life in season 2 of Percy Jackson and the Olympians, where the heroes sail into a deadly, mythological ocean environment dominated by massive creatures and a colossal, churning whirlpool. The sequence blends live-action ship photography with full CG environments, animated creatures, complex ocean and weather simulations, and heavily layered atmospheric compositing to create a sense of danger, scale, and momentum."
    },
    {
     "p": "In this session, attendees will learn about:"
    },
    {
     "p": "Breaking down a large-scale sequence combining live action and full CG"
    },
    {
     "p": "Balancing creative ambition with real-world production limitations"
    },
    {
     "p": "Using layout as the backbone for real-world scale, composition, and ship movement"
    },
    {
     "p": "Challenges of designing mythological creatures"
    },
    {
     "p": "How concept design rooted in Greek mythology shaped the final look for creatures"
    }
   ]
  },
  {
   "id": "a1262",
   "date": "2026-10-15",
   "start": "16:30",
   "end": "17:30",
   "title": "The Hybrid Trap: Why AI-Native Production Matters",
   "url": "https://www.viewconference.it/article/1262",
   "typeLabel": "Panel",
   "type": "Panel",
   "language": "English",
   "room": "FUCINE",
   "roomFull": "FUCINE",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "garymundell",
     "role": null,
     "remote": false
    },
    {
     "id": "remkonoteboom",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "ai"
   ],
   "venue": "OGR",
   "lede": "",
   "body": [
    {
     "p": "This panel focuses on what it takes to successfully manage AI assets in production and collaborative workflows, and why the industry’s current approach to hybrid AI workflows may be solving the wrong problem. While AI can dramatically accelerate individual tasks, much of the cost and complexity in production lives between departments: communication, file management, versioning, review cycles, and the translation of creative intent."
    },
    {
     "p": "Drawing on real-world production experiences, panelists will share practical lessons and approaches that demonstrate the benefits of AI-native pipelines within an Integrated Production Environment compared with hybrid legacy workflows. In this framework, creative intent flows through agentic orchestration, unifying assets, decisions, and workflows across production. Attendees will gain a clearer understanding of the workflow, infrastructure, and organizational changes needed to scale AI-native production while enabling new creative possibilities and production efficiencies."
    },
    {
     "p": "This is a conversation for professional content creatives, including directors, supervisors, producers, artists and pipeline engineers who are past the “should we use AI in production?” stage and focused on “how do we make this actually work?”"
    },
    {
     "p": "The panel will be structured around questions such as:"
    },
    {
     "p": "• What becomes possible when production is designed around AI-native workflows rather than hybrid AI pipelines?"
    },
    {
     "p": "• How can teams preserve human creative intent while managing AI-generated assets, provenance, tracking, and version control at production scale?"
    },
    {
     "p": "• How does an Integrated Production Environment in AI-native pipelines help teams realize the full efficiency and collaboration benefits of AI in film, VFX, animation, and game production?"
    },
    {
     "p": "Panelists:"
    },
    {
     "p": "Gary Mundell and Remko Noteboom, co-founders of LOFTAPPS"
    }
   ]
  },
  {
   "id": "a1275",
   "date": "2026-10-15",
   "start": "16:30",
   "end": "17:30",
   "title": "Small Studio, Big Projects: Our Pipeline, Case Studies & AI Integration",
   "url": "https://www.viewconference.it/article/1275",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "MEZZANINO",
   "roomFull": "MEZZANINO",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "danielburch",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "career-journeys",
    "ai"
   ],
   "venue": "OGR",
   "lede": "",
   "body": [
    {
     "p": "What does it take for a small team to produce big results? We’ll walk through our end-to-end pipeline, highlight key projects, and demonstrate how AI is integrated into our creative and production processes. This talk is a practical look at scaling smart — combining lean structure, strong execution, and new technologies to deliver impactful work across formats."
    }
   ]
  },
  {
   "id": "a1356",
   "date": "2026-10-15",
   "start": "17:45",
   "end": "18:45",
   "title": "Storytelling with Virtual Production: Behind the Scenes of \"Chase Your Dreams\"",
   "url": "https://www.viewconference.it/article/1356",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "BINARIO3",
   "roomFull": "BINARIO3",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "waynemiller",
     "role": null,
     "remote": false
    }
   ],
   "topics": [],
   "venue": "OGR",
   "lede": "",
   "body": [
    {
     "p": "Using Virtual Production in the service of Storytelling. Go behind the scenes of “Chase Your Dreams,” short film, Wayne Miller,\nExecutive Producer Head of Production Virtual Production Institute Texas A&M University\nWritten and Directed by Academy and Emmy Award ward winning team of Brandon Oldenburg and Limbert Fabian."
    }
   ]
  },
  {
   "id": "a1222",
   "date": "2026-10-15",
   "start": "17:45",
   "end": "18:45",
   "title": "The Mandalorian and Grogu: Animating a Galaxy",
   "url": "https://www.viewconference.it/article/1222",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "FUCINE",
   "roomFull": "FUCINE",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "halhickel",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "animation"
   ],
   "venue": "OGR",
   "lede": "",
   "body": [
    {
     "p": "From buff Hutts, and Dragonsnakes, to giant droids and space ships, Oscar-winning Senior Animation Supervisor Hal Hickel discusses the animation and VFX challenges in bringing the Star Wars galaxy to life for The Mandalorian and Grogu movie."
    }
   ]
  },
  {
   "id": "ilm-50-years-of-innovation-book-signing-15",
   "date": "2026-10-15",
   "start": "18:45",
   "end": "19:30",
   "title": "ILM: 50 Years of Innovation Book Signing",
   "url": null,
   "typeLabel": "Signing",
   "type": "Signing",
   "language": "English",
   "room": "BOOKSTORE",
   "roomFull": "BOOKSTORE",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "halhickel",
     "role": null,
     "remote": false
    },
    {
     "id": "janetlewin",
     "role": null,
     "remote": false
    },
    {
     "id": "ianfailes",
     "role": null,
     "remote": false
    }
   ],
   "topics": [],
   "venue": "OGR",
   "lede": "",
   "body": []
  },
  {
   "id": "the-secret-of-the-moonstone-15",
   "date": "2026-10-15",
   "start": "20:30",
   "end": "22:00",
   "title": "The Secret of the Moonstone",
   "url": null,
   "typeLabel": "Screening",
   "type": "Screening",
   "language": "English",
   "room": "CINEMA MASSIMO",
   "roomFull": "CINEMA MASSIMO - Via Giuseppe Verdi, 18",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "sachithakalingamudali",
     "role": "Introduced by",
     "remote": false
    }
   ],
   "topics": [],
   "venue": "Cinema Massimo",
   "lede": "",
   "body": []
  },
  {
   "id": "a1295",
   "date": "2026-10-16",
   "start": "09:00",
   "end": "10:00",
   "title": "Beyond Boundaries: Exploring Reality in Limit Exceeded",
   "url": "https://www.viewconference.it/article/1295",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "BINARIO3",
   "roomFull": "BINARIO3",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "setarehsamandari",
     "role": null,
     "remote": false
    },
    {
     "id": "habibzargarpour",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "latest-techniques"
   ],
   "venue": "OGR",
   "lede": "",
   "body": [
    {
     "p": "Limit Exceeded invites spectators to challenge their perceptions of reality and embark on their own journey to uncover truth. Through themes of defacement, disembodied hands, and faceless figures, the film disrupts traditional narratives by redefining identity and perspective. This presentation will provide insights into cutting-edge techniques in visual effects, production, and storytelling that are shaping the industry today. Additionally, we will explore the impactful integration of technology and AI in enhancing the creative process, showcasing how these innovations expand the horizons of cinematic expression."
    }
   ]
  },
  {
   "id": "a1261",
   "date": "2026-10-16",
   "start": "09:00",
   "end": "10:00",
   "title": "Toy Story 5 Behind the Scenes",
   "url": "https://www.viewconference.it/article/1261",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "FUCINE",
   "roomFull": "FUCINE",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "kennaharris",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "animation"
   ],
   "venue": "OGR",
   "lede": "",
   "body": [
    {
     "p": "Go behind the scenes of Toy Story 5 with co-director and co-writer Kenna Harris."
    }
   ]
  },
  {
   "id": "a1321",
   "date": "2026-10-16",
   "start": "09:00",
   "end": "10:00",
   "title": "The New Entry Point: Getting Hired in Animation & VFX in the Age of AI",
   "url": "https://www.viewconference.it/article/1321",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "MEZZANINO",
   "roomFull": "MEZZANINO",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "sivakumarkasetty",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "career-journeys",
    "ai"
   ],
   "venue": "OGR",
   "lede": "",
   "body": []
  },
  {
   "id": "a1322",
   "date": "2026-10-16",
   "start": "10:15",
   "end": "11:15",
   "title": "The Secret of the Moonstone: Origin Story of Sri Lanka’s First Animated Feature",
   "url": "https://www.viewconference.it/article/1322",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "BINARIO3",
   "roomFull": "BINARIO3",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "sachithakalingamudali",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "animation"
   ],
   "venue": "OGR",
   "lede": "",
   "body": [
    {
     "p": "The session will walk through what it took to build feature-animation capability in a market with no prior track record — the production challenges, the creative and technical maturity it took to get there,and what it signals about Sri Lanka as an emerging animation hub. For VIEW's audience, it puts Sri Lanka's first animated feature and the studio behind it directly in front of exactly the buyers, co-producers, and press who matter."
    }
   ]
  },
  {
   "id": "a1273",
   "date": "2026-10-16",
   "start": "10:15",
   "end": "11:15",
   "title": "Every Pixel Will Be Generated",
   "url": "https://www.viewconference.it/article/1273",
   "typeLabel": "Keynote",
   "type": "Keynote",
   "language": "English",
   "room": "FUCINE",
   "roomFull": "FUCINE",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "richardkerris",
     "role": null,
     "remote": false
    },
    {
     "id": "cristobalvalenzuela",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "storytelling",
    "ai"
   ],
   "venue": "OGR",
   "lede": "",
   "body": [
    {
     "p": "AI, creativity and the future of entertainment with generative models"
    },
    {
     "p": "A fireside chat with Cristóbal Valenzuela, co-founder and CEO of Runway, and Richard Kerris, vice president and general manager of media and entertainment at NVIDIA."
    },
    {
     "p": "For most of film history, a storyteller’s vision had to pass through layers of translation before reaching the screen. Departments, pipelines and hand-offs each interpreted intent into image. Generative models collapse that distance. The line between story and visual becomes a direct connection, not an interpretation."
    },
    {
     "p": "In this conversation, Valenzuela and Kerris put the storyteller at the center of that shift. When anyone who can imagine a frame can generate it, the storyteller is the tool, and the technology recedes into service of the story. They’ll discuss what today’s models make possible, how studios and independent artists are already working this way, and why the instincts of great storytellers matter more, not less, when every pixel can be generated."
    }
   ]
  },
  {
   "id": "a1286",
   "date": "2026-10-16",
   "start": "10:15",
   "end": "11:15",
   "title": "You Are the IP",
   "url": "https://www.viewconference.it/article/1286",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "MEZZANINO",
   "roomFull": "MEZZANINO",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "simondavies",
     "role": null,
     "remote": false
    },
    {
     "id": "debracoleman",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "career-journeys"
   ],
   "venue": "OGR",
   "lede": "",
   "body": [
    {
     "p": "You know how to tell other people's stories, but how well are you telling your own? Using the language of production - story arc, pitch treatment, screen test - this session helps you step into the role of writer, director and lead of your own career."
    }
   ]
  },
  {
   "id": "a1242",
   "date": "2026-10-16",
   "start": "11:30",
   "end": "12:30",
   "title": "Making Dear Upstairs Neighbors: Exploring Artist-Driven, AI-Assisted Expressionistic Animation",
   "url": "https://www.viewconference.it/article/1242",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "BINARIO3",
   "roomFull": "BINARIO3",
   "attendance": "In Person",
   "notes": [
    "Italian Premiere Talk"
   ],
   "separateTicket": false,
   "people": [
    {
     "id": "sarahrumbley",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "animation",
    "storytelling",
    "ai"
   ],
   "venue": "OGR",
   "lede": "",
   "body": [
    {
     "p": "Join the team behind the animated short Dear Upstairs Neighbors for a screening and deep dive into new, artist-centric, AI-assisted animation workflows. This film blends traditional animation with abstract expressionism using innovative video-to-video techniques, transforming hand-crafted art into \"living paintings\". Learn how animation veterans and researchers at Google DeepMind developed and used custom AI models to expand artistic possibilities while maintaining total creative control."
    }
   ]
  },
  {
   "id": "a1249",
   "date": "2026-10-16",
   "start": "11:30",
   "end": "12:30",
   "title": "Modelmaking for Visual Effects in a Time of CGI",
   "url": "https://www.viewconference.it/article/1249",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "FUCINE",
   "roomFull": "FUCINE",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "simonweisse",
     "role": null,
     "remote": false
    },
    {
     "id": "lucyweisse",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "storytelling",
    "career-journeys"
   ],
   "venue": "OGR",
   "lede": "",
   "body": [
    {
     "p": "Simon Weisse is a confirmed speaker at VIEW Conference 2026. Stay tuned for more info about his talk."
    }
   ]
  },
  {
   "id": "a1351",
   "date": "2026-10-16",
   "start": "11:30",
   "end": "12:30",
   "title": "Claynosaurz: A New Creator Playbook",
   "url": "https://www.viewconference.it/article/1351",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "MEZZANINO",
   "roomFull": "MEZZANINO",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "nicholascabana",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "animation"
   ],
   "venue": "OGR",
   "lede": "",
   "body": [
    {
     "p": "Nic Cabana will explore how artists can build an audience and an enduring brand without depending on major studios, covering the development of original IP, social media, communities, short-form storytelling, and transmedia expansion through his experience building Claynosaurz."
    },
    {
     "p": "This session offers a practical look at how creators can build audiences early, experiment with new financing models, and design franchises that grow alongside their communities."
    },
    {
     "p": "As media consumption becomes increasingly non-linear, audiences discover stories across social platforms, games, live events, and streaming services simultaneously. It doesn’t have to start with a movie or a show."
    },
    {
     "p": "Claynosaurz is a creator-led brand recognized for its innovation in community-driven storytelling, digital-first animation, collectibles, and social media strategy. What started as an experiment by veteran animators has since won more than 40 industry awards and grown into an IP ecosystem spanning content with over 2 billion views—including animated micro-episodes now streaming on Prime Video. The brand grew from short-form social content into an expanding million-dollar IP ecosystem spanning animation, games, experiences, collectibles, and products."
    }
   ]
  },
  {
   "id": "a1232",
   "date": "2026-10-16",
   "start": "11:30",
   "end": "12:30",
   "title": "Reflections & Insights from 40 Years of Eclectic Computer Art, Storytelling, Teaching & Learning",
   "url": "https://www.viewconference.it/article/1232",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "TECA-B / SOPPALCO",
   "roomFull": "TECA-B / SOPPALCO",
   "attendance": "In Person",
   "notes": [
    "in TECA-B"
   ],
   "separateTicket": false,
   "people": [
    {
     "id": "terrencemasson",
     "role": null,
     "remote": true
    }
   ],
   "topics": [
    "career-journeys"
   ],
   "venue": "OGR",
   "lede": "",
   "body": [
    {
     "p": "Description: From directing animated short films and ‘flying logos’ in the 1980’s, to first joining ILM in 1991 for Hook, to building and supervising an innovative ‘image engineering’ department for Douglas Trumbull in 1993, founding senior technical director at Digital Domain and supervising Warner Brothers' first in-house computer graphics group; Terrence’s early experiences embracing new disruptive, creative technologies in art, animation, and filmmaking energized him for the coming explosion of radically and ever-evolving creative tools. Single-handedly creating the opening title sequence for Batman Forever and the original computer animation technique for South Park in 1996, embracing ‘impossible’ never before imagined challenges was the norm. Returning to ILM to work on the Star Wars special edition trilogy, then leaving again in 2000 to focus on emerging new interactive entertainment by producing video game cinematics, supervising SimCity 4 interactive content, and as Xbox Director of Development for the Bruce Lee launch title."
    },
    {
     "p": "20 years of collaboration, hands-on production, experimentation, mentorship, and research, publishing “CG101: A Computer Graphics Industry Reference”, would be the foundation of the next 20 years, transitioning to leadership and teaching, program and curriculum development in higher education. After teaching at the Ex’pression Center for New Media in the Bay Area, Terrence relocated to the East Coast to lead the animation department and create an interdisciplinary Creative Industries program at Northeastern University in Boston, MA in 2006. Continuing his fascination with new emerging technologies, co-founded the augmented reality company Building Conversation in 2012. All the while, as a founding member of the Visual Effects Society, long-time member of the Producer's Guild, and contributor to SIGGRAPH, FMX, and View conferences, Terrence’s international speaking experience, including as an ACM Distinguished Lecturer, includes over 100 lectures, keynotes, and panels on storytelling, collaboration, and creative technologies. Now, after 10 years as MFA Computer Arts chair and founding director of The School of Visual Arts Graduate Center, Terrence will reflect on the depth and breadth of impact from AI technologies on creative expression and the importance of being human."
    }
   ]
  },
  {
   "id": "a1320",
   "date": "2026-10-16",
   "start": "12:45",
   "end": "13:45",
   "title": "The Giant Droids of Nal Hutta: Stopmotion in The Mandalorian and Grogu",
   "url": "https://www.viewconference.it/article/1320",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "BINARIO3",
   "roomFull": "BINARIO3",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "tomgibbons",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "animation"
   ],
   "venue": "OGR",
   "lede": "",
   "body": []
  },
  {
   "id": "women-in-animation-vfx-16",
   "date": "2026-10-16",
   "start": "12:45",
   "end": "13:45",
   "title": "Women in Animation & VFX",
   "url": null,
   "typeLabel": "Panel",
   "type": "Panel",
   "language": "English",
   "room": "FUCINE",
   "roomFull": "FUCINE",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "delphinecoudray",
     "role": null,
     "remote": false
    },
    {
     "id": "janetlewin",
     "role": null,
     "remote": false
    },
    {
     "id": "tarademarco",
     "role": null,
     "remote": false
    },
    {
     "id": "nicoleparadisgrindle",
     "role": null,
     "remote": false
    },
    {
     "id": "hollyedwards",
     "role": null,
     "remote": false
    },
    {
     "id": "standishmillennas",
     "role": null,
     "remote": false
    },
    {
     "id": "carolyngiardina",
     "role": "Moderator",
     "remote": false
    }
   ],
   "topics": [
    "animation",
    "vfx",
    "career-journeys"
   ],
   "venue": "OGR",
   "lede": "",
   "body": []
  },
  {
   "id": "a1288",
   "date": "2026-10-16",
   "start": "12:45",
   "end": "13:45",
   "title": "The Future of Independent Theatrical Animation in China: Global Implications",
   "url": "https://www.viewconference.it/article/1288",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "MEZZANINO",
   "roomFull": "MEZZANINO",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "chrisbremble",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "animation"
   ],
   "venue": "OGR",
   "lede": "",
   "body": [
    {
     "p": "China's theatrical animation market has entered a new era. Driven by the unprecedented success of films such as Ne Zha 2, the continued growth of original Chinese animated IP, and the strong performance of international animated features such as Zootopia 2 in China, the country has become one of the most closely watched animation markets in the world."
    },
    {
     "p": "In this session, Chris Bremble, Founder and CEO of Base Media, will share his firsthand perspective on the evolution of China's independent animation landscape—from the growth of local animated IP and the development of theatrical animation, to the opportunities and challenges shaping the future of the industry."
    },
    {
     "p": "Drawing from Base's experience across some of China's most influential animated productions, including Ne Zha 2 and the Boonie Bears franchise, as well as the creation of its original animated IP Wish Dragon, Chris will explore how Chinese studios are building globally relevant stories, how audience expectations are evolving, and what these changes mean for the future of global animation."
    },
    {
     "p": "As a studio working at the intersection of Eastern and Western animation, Base brings a unique perspective on how independent animation can create new opportunities for collaboration, creativity, and storytelling across cultures."
    }
   ]
  },
  {
   "id": "a1342",
   "date": "2026-10-16",
   "start": "13:00",
   "end": "17:00",
   "title": "The Stop-Motion Puppet Lab [SEPARATE TICKET] (4/4)",
   "url": "https://www.viewconference.it/article/1342",
   "typeLabel": "Lab",
   "type": "Lab",
   "language": "English",
   "room": "TECA-B / SOPPALCO",
   "roomFull": "TECA-B / SOPPALCO",
   "attendance": "In Person",
   "notes": [
    "Separate Ticket in AREA SOPPALCO"
   ],
   "separateTicket": true,
   "people": [
    {
     "id": "chrislavis",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "animation"
   ],
   "venue": "OGR",
   "lede": "",
   "body": [
    {
     "h": "Overview"
    },
    {
     "p": "A four-day, hands-on stop-motion Puppet Lab with Oscar winner Chris Lavis — puppet building, animatics, and expressive movement."
    },
    {
     "h": "Purchase a Ticket for 16-hour / 4 day Chris Lavis Puppet Lab"
    },
    {
     "p": "ANYTHING CAN BE A STOP-MOTION PUPPET, EVEN YOU!"
    },
    {
     "p": "Join acclaimed oscar-winning filmmaker and animator Chris Lavis for an immersive four-day stop-motion Puppet Lab. Best known for Madame Tutli-Putli and the Oscar winning The Girl Who Cried Pearls, Lavis brings two decades of puppet filmmaking experience to a hands-on intensive Puppet Lab and lecture series, covering puppet construction, animatic creation, and emotive storytelling through gesture and movement. Participants will create puppets, learn animation methods, and work to create short stop-motion sequences. Ideal for professional and aspiring animators looking to push puppets into new creative territory."
    },
    {
     "p": "The lab has something for both beginners and professionals. Beginners will get a basic idea of stop motion principals, professionals will learn everything about the clyde henry process, from puppet building to live animatics, to animation philosophy. Tasks at the workshop will differ according to skill level. I’ll be working with everyone at their level."
    },
    {
     "p": "Event runs for four consecutive days from 13:00 to 17:00 CET each day for a total of 16 total hours of lab time with Chris Lavis and the up-to-14 other lab members. This lab will be limited to 15 persons and requires a separate ticket."
    },
    {
     "p": "NOTE: Attendees are requested to bring a camera to the lab if they already have one."
    },
    {
     "p": "Contact info@viewconference.it for any questions."
    },
    {
     "h": "Day 01 — Puppet Building"
    },
    {
     "p": "• Discuss workshop goals and overview of the four days"
    },
    {
     "p": "• 30-minute lecture: puppet creation and basic principles of stop-motion puppet design"
    },
    {
     "p": "• Puppet-building demonstration"
    },
    {
     "p": "• Participants build simple wire puppet armatures, individually or in pairs"
    },
    {
     "h": "Day 02 — Gesture, Animatics & Preparation"
    },
    {
     "p": "• 30-minute lecture: animation, gesture and animatics"
    },
    {
     "p": "• Introduction to the “Clyde Henry” technique of using live-action video animatics as reference for gesture, movement and performance"
    },
    {
     "p": "• Finish building puppets"
    },
    {
     "p": "• Shoot live-action reference animatics"
    },
    {
     "p": "• Set up cameras and prepare for animation"
    },
    {
     "h": "Day 03 — Animation"
    },
    {
     "p": "• 30-minute lecture: animation styles, approaches and techniques"
    },
    {
     "p": "• Animation demonstration"
    },
    {
     "p": "• Participants animate their puppets, individually or in pairs"
    },
    {
     "p": "• Review and discuss work in progress"
    },
    {
     "h": "Day 04 — Stop-Motion Beyond Puppets"
    },
    {
     "p": "• 30-minute lecture: stop-motion without puppets"
    },
    {
     "p": "• Explore unconventional animation techniques, materials and environments"
    },
    {
     "p": "• Move outside the studio to experiment with real-world objects and locations"
    },
    {
     "p": "• Participants create a short outdoor stop-motion film"
    },
    {
     "p": "• Assemble and screen workshop animations"
    },
    {
     "p": "• Group discussion and final questions"
    }
   ]
  },
  {
   "id": "a1297",
   "date": "2026-10-16",
   "start": "14:00",
   "end": "15:00",
   "title": "Art is Synthetic without Soul: Creative Decisions in an AI World",
   "url": "https://www.viewconference.it/article/1297",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "BINARIO3",
   "roomFull": "BINARIO3",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "gretchenlibby",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "ai"
   ],
   "venue": "OGR",
   "lede": "",
   "body": [
    {
     "p": "Gretchen Libby is a confirmed speaker at VIEW Conference 2026. Stay tuned for more info about her talk."
    }
   ]
  },
  {
   "id": "a1328",
   "date": "2026-10-16",
   "start": "14:00",
   "end": "15:00",
   "title": "Directing a Stop Motion Feature: Shaping the Big Picture & Sweating Every Detail",
   "url": "https://www.viewconference.it/article/1328",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "FUCINE",
   "roomFull": "FUCINE",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "merlincrossingham",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "animation",
    "career-journeys"
   ],
   "venue": "OGR",
   "lede": "",
   "body": [
    {
     "p": "Making a stop motion feature film is a physical process with hundreds of talented artists, crafts people and technicians taking the project from an idea on the page to finished film. Merlin will delve into how he collaborated with the crew and artists on Wallace and Gromit Vengeance Most Fowl to let them bring the best of themselves and their creativity while maintaining his vision for the film. Merlin will also lift the lid on his experience directing world famous characters, the expectations and pressures that come with that and his journey through animation that got him there."
    }
   ]
  },
  {
   "id": "a1343",
   "date": "2026-10-16",
   "start": "14:00",
   "end": "15:00",
   "title": "The Art of Being There: Virtual Worlds, Human Experiences",
   "url": "https://www.viewconference.it/article/1343",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "MEZZANINO",
   "roomFull": "MEZZANINO",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "agatamsoccini",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "vr-ar-xr",
    "latest-techniques"
   ],
   "venue": "OGR",
   "lede": "",
   "body": [
    {
     "p": "What does it take to create a virtual world that people can feel part of and offer a sense of being somewhere distant, imaginary, or impossible to reach? In virtual reality, this question brings artistic choices into conversation with scientific research on perception, interaction, and user experience."
    },
    {
     "p": "This talk offers a look inside a VR research lab, exploring how the design of virtual environments and virtual bodies influences our actions and decisions. It considers how this understanding can influence the way we shape (virtual) worlds through art and technology."
    }
   ]
  },
  {
   "id": "a1355",
   "date": "2026-10-16",
   "start": "15:15",
   "end": "16:15",
   "title": "Hyderabad to the World: Telangana's Vision for the Future of Storytelling",
   "url": "https://www.viewconference.it/article/1355",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "BINARIO3",
   "roomFull": "BINARIO3",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "sanjayjajuias",
     "role": null,
     "remote": false
    },
    {
     "id": "mikeyatham",
     "role": null,
     "remote": false
    }
   ],
   "topics": [],
   "venue": "OGR",
   "lede": "",
   "body": [
    {
     "p": "Hyderabad has long powered the visual effects and animation behind global hits. Telangana now wants to move from the production hub of the world'sstories to the place where new ones begin. In this session, the Government of Telangana sets out its vision for the AVGC-XR sector (animation, VFX, gaming, comics and extended reality), covering talent, infrastructure, original IP and policy support. An industry leader who built a global VFX business from Hyderabad joins the session. Together, the speakers show how studios, creators and investors can partner with one of the world's fastest-growing creative ecosystems to co-create the future of storytelling."
    }
   ]
  },
  {
   "id": "a1312",
   "date": "2026-10-16",
   "start": "15:15",
   "end": "16:15",
   "title": "Artistry with Attitude: The Animation of The Angry Birds Movie 3",
   "url": "https://www.viewconference.it/article/1312",
   "typeLabel": "World Premiere Talk",
   "type": "Talk",
   "language": "English",
   "room": "FUCINE",
   "roomFull": "FUCINE",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "patrickharboun",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "animation"
   ],
   "venue": "OGR",
   "lede": "",
   "body": [
    {
     "p": "Join Patrick Harboun, DNEG Animation's VFX Supervisor on The Angry Birds Movie 3, for a behind-the-scenes look at the creative and technical craft of bringing this iconic feathered franchise back to the big screen. Patrick will showcase different parts of the filmmaking process, offering insights into how the team worked to preserve the characters' familiar visual identities while continuing to push the quality and craft for an updated animation feature. The presentation will also cover some of the show's technical innovations, including how the DNEG Animation team developed CFX/PFX systems for fur and feather simulation, and translated the film's production design into colourful and expressive lighting."
    }
   ]
  },
  {
   "id": "a1221",
   "date": "2026-10-16",
   "start": "16:30",
   "end": "17:30",
   "title": "VFX of Project Hail Mary",
   "url": "https://www.viewconference.it/article/1221",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "FUCINE",
   "roomFull": "FUCINE",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "paullambert",
     "role": null,
     "remote": false
    },
    {
     "id": "magsarnowska",
     "role": null,
     "remote": false
    }
   ],
   "topics": [
    "vfx"
   ],
   "venue": "OGR",
   "lede": "",
   "body": [
    {
     "p": "VFX Co-Supervisors Paul Lambert and Mags Sarnowska will speak in person at VIEW Conference 2026 about their VFX work on Project Hail Mary. Paul has won 4 Oscars."
    }
   ]
  },
  {
   "id": "a1218",
   "date": "2026-10-16",
   "start": "17:45",
   "end": "18:45",
   "title": "Reflections on Cinematography",
   "url": "https://www.viewconference.it/article/1218",
   "typeLabel": "Talk",
   "type": "Talk",
   "language": "English",
   "room": "FUCINE",
   "roomFull": "FUCINE",
   "attendance": "In Person",
   "notes": [],
   "separateTicket": false,
   "people": [
    {
     "id": "sirrogerdeakins",
     "role": null,
     "remote": false
    },
    {
     "id": "jamesellisdeakins",
     "role": null,
     "remote": false
    },
    {
     "id": "jamielang",
     "role": "In conversation with",
     "remote": false
    }
   ],
   "topics": [
    "career-journeys"
   ],
   "venue": "OGR",
   "lede": "Sir Roger Deakins and James Ellis Deakins in Conversation at VIEW Conference 2026 in Person",
   "body": [
    {
     "p": "Sir Roger Deakins is an oscar-winning Cinematographer and James Ellis Deakins is a script supervisor and creative work partner of Roger Deakins. They will be in conversation at VIEW Conference 2026 in person in Turin, Italy."
    },
    {
     "h": "Sir Roger Deakins"
    },
    {
     "p": "Roger A Deakins CBE, ASC, BSC, is one of today’s most honored cinematographers, renowned for his vast and varied body of work. He has been nominated for an Oscar 16 times and won the award twice for the films Blade Runner 2049 and 1917. He has also received 17 nominations for the top honor awarded by the American Society of Cinematographers and has been nominated 11 times for the BAFTA award, winning five of them. Some of his other Oscar nominations are for: Denis Villeneuve’s Prisoners and Sicaro; The Coen Brothers’ Fargo; Martin Scorsese’s Kundun; The Reader; Sam Mendes’ Skyfall; and Angelina Jolie’s Unbroken, just to name a few. He has also been recognized by his British peers with 11 British Society of Cinematographers (BSC) nominations and 7 wins. His myriad professional honors also two Independent Spirit Awards, numerous Critic’s awards and the National Board of Review’s Career Achievement Award. He is the sole cinematographer who has been honored with a CBE and a knighthood from his home country of England. Together with James, they have published two books, BYWAYS (a monograph of stills) and REFLECTIONS, a visual memoir."
    },
    {
     "h": "James Ellis Deakins"
    },
    {
     "p": "James Ellis Deakins is the creative work partner of Roger Deakins. Born on the east coast of the United States, she double majored in college in Latin and Greek, doing a graduate course in Latin as an undergraduate. Once out of school, she began her film work in New York City as a film lab technician at DuArt Film Laboratories and then as a script supervisor in production. After moving to Los Angeles, she met Roger Deakins on a film set and their creative collaboration began. Eventually relinquishing the role of script supervisor to more fully enter into their collaborative partnership, she and Roger developed their unique working style which has continued to evolve as they enter into new enterprises including a podcast (“Team Deakins”), a website, BYWAYS (a book of still photography) and a visual memoir, REFLECTIONS. James’ natural affinity with technology proved essential when productions moved from the use of film capture to digital. Team Deakins create their approach to a film and execute the plan together. James oversees the many details that need to be coordinated which allows Roger to focus on capturing the visual. Working together, James and Roger have strived to create memorable images as well as share their knowledge with others."
    }
   ]
  }
 ]
}
